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Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

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Agones

Agones is a library for running dedicated game servers on Kubernetes.

Agones, is derived from the Greek word agōn which roughly translates to “contest”, “competition at games” and “gathering”. (source)

Disclaimer

This software is currently alpha, and subject to change. Not to be used in production systems.

Major Features

  • Be able to define a GameServer within Kubernetes - either through yaml or the via API
  • Manage GameServer lifecycles - including health checking and connection information.
  • Client SDKs for integration with dedicated game servers to work with Agones.

Requirements

  • Requires a Kubernetes cluster of version 1.9+
  • Open the firewall access for the range of ports that Game Servers can be connected to in the cluster.
  • Game Servers must have the project SDK integrated, to manage Game Server state, health checking, etc.

Installation

kubectl apply -f install.yaml

If you are running your own Docker repository or want to install a specific version, make a local copy of install.yaml and edit to match your settings.

Note: There has yet to be a release of Agones, so you will need to edit the install.yaml to specify a development release or build from source

Usage

Documentation and usage guides on how to develop and host dedicated game servers on top of Agones.

More documentation forthcoming.

Quickstarts:

  • Create a Game Server (forthcoming)

Guides

Reference

Examples

Get involved

Code of Conduct

Participation in this project comes under the Contributor Covenant Code of Conduct

Development and Contribution

Please read the contributing guide for directions on submitting Pull Requests to Agones.

See the tools in the build directory for testing and building Agones from source.

Agones is in active development - we would love your help in shaping its future!

Licence

Apache 2.0

About

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

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