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Player Tracking Proto: Players => players (agones-dev#1560)
Fix this up so it also conforms to naming conventions. Work on agones-dev#1033
1 parent d99c301 commit 0e67862

8 files changed

Lines changed: 98 additions & 98 deletions

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‎pkg/sdk/sdk.pb.go‎

Lines changed: 55 additions & 55 deletions
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‎proto/sdk/sdk.proto‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -157,6 +157,6 @@ message GameServer {
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// [Stage:Alpha]
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// [FeatureFlag:PlayerTracking]
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PlayerStatus Players = 4;
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PlayerStatus players = 4;
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}
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}

‎sdks/cpp/include/agones/sdk.pb.h‎

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1405,7 +1405,7 @@ class AGONES_EXPORT GameServer_Status final :
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::std::string* release_address();
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void set_allocated_address(::std::string* address);
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1408-
// .agones.dev.sdk.GameServer.Status.PlayerStatus Players = 4;
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// .agones.dev.sdk.GameServer.Status.PlayerStatus players = 4;
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bool has_players() const;
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void clear_players();
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static const int kPlayersFieldNumber = 4;
@@ -2429,7 +2429,7 @@ GameServer_Status::ports() const {
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return ports_;
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}
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2432-
// .agones.dev.sdk.GameServer.Status.PlayerStatus Players = 4;
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// .agones.dev.sdk.GameServer.Status.PlayerStatus players = 4;
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inline bool GameServer_Status::has_players() const {
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return this != internal_default_instance() && players_ != nullptr;
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}
@@ -2441,12 +2441,12 @@ inline void GameServer_Status::clear_players() {
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}
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inline const ::agones::dev::sdk::GameServer_Status_PlayerStatus& GameServer_Status::players() const {
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const ::agones::dev::sdk::GameServer_Status_PlayerStatus* p = players_;
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// @@protoc_insertion_point(field_get:agones.dev.sdk.GameServer.Status.Players)
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// @@protoc_insertion_point(field_get:agones.dev.sdk.GameServer.Status.players)
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return p != nullptr ? *p : *reinterpret_cast<const ::agones::dev::sdk::GameServer_Status_PlayerStatus*>(
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&::agones::dev::sdk::_GameServer_Status_PlayerStatus_default_instance_);
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}
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inline ::agones::dev::sdk::GameServer_Status_PlayerStatus* GameServer_Status::release_players() {
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// @@protoc_insertion_point(field_release:agones.dev.sdk.GameServer.Status.Players)
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// @@protoc_insertion_point(field_release:agones.dev.sdk.GameServer.Status.players)
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::agones::dev::sdk::GameServer_Status_PlayerStatus* temp = players_;
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players_ = nullptr;
@@ -2458,7 +2458,7 @@ inline ::agones::dev::sdk::GameServer_Status_PlayerStatus* GameServer_Status::mu
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auto* p = CreateMaybeMessage<::agones::dev::sdk::GameServer_Status_PlayerStatus>(GetArenaNoVirtual());
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players_ = p;
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}
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// @@protoc_insertion_point(field_mutable:agones.dev.sdk.GameServer.Status.Players)
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// @@protoc_insertion_point(field_mutable:agones.dev.sdk.GameServer.Status.players)
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return players_;
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}
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inline void GameServer_Status::set_allocated_players(::agones::dev::sdk::GameServer_Status_PlayerStatus* players) {
@@ -2477,7 +2477,7 @@ inline void GameServer_Status::set_allocated_players(::agones::dev::sdk::GameSer
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}
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players_ = players;
2480-
// @@protoc_insertion_point(field_set_allocated:agones.dev.sdk.GameServer.Status.Players)
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// @@protoc_insertion_point(field_set_allocated:agones.dev.sdk.GameServer.Status.players)
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}
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// -------------------------------------------------------------------

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