@@ -1405,7 +1405,7 @@ class AGONES_EXPORT GameServer_Status final :
14051405 ::std::string* release_address ();
14061406 void set_allocated_address (::std::string* address);
14071407
1408- // .agones.dev.sdk.GameServer.Status.PlayerStatus Players = 4;
1408+ // .agones.dev.sdk.GameServer.Status.PlayerStatus players = 4;
14091409 bool has_players () const ;
14101410 void clear_players ();
14111411 static const int kPlayersFieldNumber = 4 ;
@@ -2429,7 +2429,7 @@ GameServer_Status::ports() const {
24292429 return ports_;
24302430}
24312431
2432- // .agones.dev.sdk.GameServer.Status.PlayerStatus Players = 4;
2432+ // .agones.dev.sdk.GameServer.Status.PlayerStatus players = 4;
24332433inline bool GameServer_Status::has_players () const {
24342434 return this != internal_default_instance () && players_ != nullptr ;
24352435}
@@ -2441,12 +2441,12 @@ inline void GameServer_Status::clear_players() {
24412441}
24422442inline const ::agones::dev::sdk::GameServer_Status_PlayerStatus& GameServer_Status::players () const {
24432443 const ::agones::dev::sdk::GameServer_Status_PlayerStatus* p = players_;
2444- // @@protoc_insertion_point(field_get:agones.dev.sdk.GameServer.Status.Players )
2444+ // @@protoc_insertion_point(field_get:agones.dev.sdk.GameServer.Status.players )
24452445 return p != nullptr ? *p : *reinterpret_cast <const ::agones::dev::sdk::GameServer_Status_PlayerStatus*>(
24462446 &::agones::dev::sdk::_GameServer_Status_PlayerStatus_default_instance_);
24472447}
24482448inline ::agones::dev::sdk::GameServer_Status_PlayerStatus* GameServer_Status::release_players () {
2449- // @@protoc_insertion_point(field_release:agones.dev.sdk.GameServer.Status.Players )
2449+ // @@protoc_insertion_point(field_release:agones.dev.sdk.GameServer.Status.players )
24502450
24512451 ::agones::dev::sdk::GameServer_Status_PlayerStatus* temp = players_;
24522452 players_ = nullptr ;
@@ -2458,7 +2458,7 @@ inline ::agones::dev::sdk::GameServer_Status_PlayerStatus* GameServer_Status::mu
24582458 auto * p = CreateMaybeMessage<::agones::dev::sdk::GameServer_Status_PlayerStatus>(GetArenaNoVirtual ());
24592459 players_ = p;
24602460 }
2461- // @@protoc_insertion_point(field_mutable:agones.dev.sdk.GameServer.Status.Players )
2461+ // @@protoc_insertion_point(field_mutable:agones.dev.sdk.GameServer.Status.players )
24622462 return players_;
24632463}
24642464inline void GameServer_Status::set_allocated_players (::agones::dev::sdk::GameServer_Status_PlayerStatus* players) {
@@ -2477,7 +2477,7 @@ inline void GameServer_Status::set_allocated_players(::agones::dev::sdk::GameSer
24772477
24782478 }
24792479 players_ = players;
2480- // @@protoc_insertion_point(field_set_allocated:agones.dev.sdk.GameServer.Status.Players )
2480+ // @@protoc_insertion_point(field_set_allocated:agones.dev.sdk.GameServer.Status.players )
24812481}
24822482
24832483// -------------------------------------------------------------------
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