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109 lines (91 loc) · 3.23 KB
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// Copyright 2018 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
extern crate agones;
use std::result::Result;
use std::thread;
use std::time::Duration;
macro_rules! enclose {
( ($( $x:ident ),*) $y:expr ) => {
{
$(let mut $x = $x.clone();)*
$y
}
};
}
fn main() {
println!("Rust Game Server has started!");
::std::process::exit(match run() {
Ok(_) => {
println!("Rust Game Server finished.");
0
}
Err(msg) => {
println!("{}", msg);
1
}
});
}
fn run() -> Result<(), String> {
println!("Creating SDK instance");
let sdk = agones::Sdk::new().map_err(|_| "Could not connect to the sidecar. Exiting!")?;
let _health = thread::spawn(enclose! {(sdk) move || {
loop {
match sdk.health() {
(s, Ok(_)) => {
println!("Health ping sent");
sdk = s;
},
(s, Err(e)) => {
println!("Health ping failed : {:?}", e);
sdk = s;
}
}
thread::sleep(Duration::from_secs(2));
}
}});
let _watch = thread::spawn(enclose! {(sdk) move || {
println!("Starting to watch GameServer updates...");
let _ = sdk.watch_gameserver(|gameserver| {
println!("GameServer Update, name: {}", gameserver.object_meta.unwrap().name);
println!("GameServer Update, state: {}", gameserver.status.unwrap().state);
});
}});
println!("Setting a label");
sdk.set_label("test-label", "test-value")
.map_err(|e| format!("Could not run SetLabel(): {}. Exiting!", e))?;
println!("Setting an annotation");
sdk.set_annotation("test-annotation", "test value")
.map_err(|e| format!("Could not run SetAnnotation(): {}. Exiting!", e))?;
println!("Marking server as ready...");
sdk.ready()
.map_err(|e| format!("Could not run Ready(): {}. Exiting!", e))?;
println!("...marked Ready");
println!("Getting GameServer details...");
let gameserver = sdk
.get_gameserver()
.map_err(|e| format!("Could not run GameServer(): {}. Exiting!", e))?;
println!("GameServer name: {}", gameserver.object_meta.unwrap().name);
for i in 0..10 {
let time = i * 10;
println!("Running for {} seconds", time);
thread::sleep(Duration::from_secs(10));
if i == 5 {
println!("Shutting down after 60 seconds...");
sdk.shutdown()
.map_err(|e| format!("Could not run Shutdown: {}. Exiting!", e))?;
println!("...marked for Shutdown");
}
}
Ok(())
}