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######################################### OpenXcom v0.2 by SupSuper ######################################### OpenXcom is an open-source reimplementation of the popular UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by Microprose, licensed under the GPL and written in C++ / SDL. See more info at the website: http://openxcom.ninex.info 1. For players ================ 1.1. Windows users ------------------- Extract the ZIP into a folder of your choice and copy the contents of your X-Com folder into the DATA subfolder. Run OpenXcom.exe to play. 1.2. Mac users --------------- Extract the ZIP into a folder of your choice and copy the contents of your X-Com folder into the application’s DATA resource (right click on the application > Show Package Contents > Contents > Resources > DATA). Run OpenXcom.app to play. 1.3. Linux users ----------------- The game requires the following libraries: - SDL (libsdl1.2): http://www.libsdl.org - SDL_mixer (libsdl-mixer1.2): http://www.libsdl.org/projects/SDL_mixer/ - SDL_gfx (libsdl-gfx1.2): http://www.ferzkopp.net/joomla/content/view/19/14/ - yaml-cpp: http://code.google.com/p/yaml-cpp/ Check your distribution's package manager or the library website on how to install them. NOTE: You need SDL_gfx 2.0.22 or later to properly view the game. Earlier versions will experience graphical glitches. Extract the TAR into a folder of your choice and copy the contents of your X-Com folder into the DATA subfolder. Run openxcom to play. 2. For developers =================== The game requires the following developer libraries: - SDL: http://www.libsdl.org - SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/ - SDL_gfx: http://www.ferzkopp.net/joomla/content/view/19/14/ - yaml-cpp: http://code.google.com/p/yaml-cpp/ The source code includes a Visual C++ project, a Code::Blocks project and a Linux makefile. More detailed compiling instructions and pre-compiled dependencies are available at: http://openxcom.ninex.info/index.php/compiling/