/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#include "SavedGameState.h"
#include
#include "../Engine/Logger.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/SavedBattleGame.h"
#include "../Engine/Game.h"
#include "../Engine/Exception.h"
#include "../Engine/Options.h"
#include "../Engine/Screen.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "ErrorMessageState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Saved Game screen.
* @param game Pointer to the core game.
* @param geo True to use Geoscape palette, false to use Battlescape palette.
*/
SavedGameState::SavedGameState(Game *game, bool geo) : State(game), _geo(geo)
{
// Create objects
WindowPopup p = POPUP_BOTH;
if (!geo)
p = POPUP_NONE;
_window = new Window(this, 320, 200, 0, 0, p);
_btnCancel = new TextButton(80, 16, 120, 172);
_txtTitle = new Text(310, 16, 5, 8);
_txtDelete = new Text(310, 8, 5, 24);
_txtName = new Text(150, 9, 16, 32);
_txtTime = new Text(30, 9, 184, 32);
_txtDate = new Text(38, 9, 214, 32);
_txtStatus = new Text(320, 16, 0, 92);
_lstSaves = new TextList(288, 120, 8, 40);
// Set palette
if (_geo)
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);
}
add(_window);
add(_btnCancel);
add(_txtTitle);
add(_txtDelete);
add(_txtName);
add(_txtTime);
add(_txtDate);
add(_lstSaves);
add(_txtStatus);
// Set up objects
if (_geo)
{
_window->setColor(Palette::blockOffset(8)+5);
_window->setBackground(game->getResourcePack()->getSurface("BACK01.SCR"));
_btnCancel->setColor(Palette::blockOffset(8)+5);
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtDelete->setColor(Palette::blockOffset(15)-1);
_txtName->setColor(Palette::blockOffset(15)-1);
_txtTime->setColor(Palette::blockOffset(15)-1);
_txtDate->setColor(Palette::blockOffset(15)-1);
_txtStatus->setColor(Palette::blockOffset(8)+5);
_lstSaves->setColor(Palette::blockOffset(8)+10);
_lstSaves->setArrowColor(Palette::blockOffset(8)+5);
}
else
{
_window->setColor(Palette::blockOffset(0));
_window->setHighContrast(true);
_window->setBackground(_game->getResourcePack()->getSurface("TAC00.SCR"));
_btnCancel->setColor(Palette::blockOffset(0));
_btnCancel->setHighContrast(true);
_txtTitle->setColor(Palette::blockOffset(0));
_txtTitle->setHighContrast(true);
_txtDelete->setColor(Palette::blockOffset(0));
_txtDelete->setHighContrast(true);
_txtName->setColor(Palette::blockOffset(0));
_txtName->setHighContrast(true);
_txtTime->setColor(Palette::blockOffset(0));
_txtTime->setHighContrast(true);
_txtDate->setColor(Palette::blockOffset(0));
_txtDate->setHighContrast(true);
_txtStatus->setColor(Palette::blockOffset(0));
_txtStatus->setHighContrast(true);
_lstSaves->setColor(Palette::blockOffset(0));
_lstSaves->setHighContrast(true);
}
_btnCancel->setText(_game->getLanguage()->getString("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&SavedGameState::btnCancelClick);
_btnCancel->onKeyboardPress((ActionHandler)&SavedGameState::btnCancelClick, (SDLKey)Options::getInt("keyCancel"));
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtDelete->setAlign(ALIGN_CENTER);
_txtDelete->setText(_game->getLanguage()->getString("STR_RIGHT_CLICK_TO_DELETE"));
_txtName->setText(_game->getLanguage()->getString("STR_NAME"));
_txtTime->setText(_game->getLanguage()->getString("STR_TIME"));
_txtDate->setText(_game->getLanguage()->getString("STR_DATE"));
_txtStatus->setBig();
_txtStatus->setAlign(ALIGN_CENTER);
_lstSaves->setColumns(5, 168, 30, 30, 30, 30);
_lstSaves->setSelectable(true);
_lstSaves->setBackground(_window);
_lstSaves->setMargin(8);
}
/**
*
*/
SavedGameState::~SavedGameState()
{
}
/**
* Resets the palette and refreshes saves.
*/
void SavedGameState::init()
{
_txtStatus->setText(L"");
if (_geo)
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);
}
try
{
updateList();
}
catch (Exception &e)
{
Log(LOG_ERROR) << e.what();
}
}
/**
* Updates the save game list with a current list
* of available savegames.
*/
void SavedGameState::updateList()
{
_lstSaves->clearList();
SavedGame::getList(_lstSaves, _game->getLanguage());
_lstSaves->draw();
}
/**
* Updates the status message in the center of the screen.
* @param msg New message ID.
*/
void SavedGameState::updateStatus(const std::string &msg)
{
_txtStatus->setText(_game->getLanguage()->getString(msg));
blit();
_game->getScreen()->flip();
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void SavedGameState::btnCancelClick(Action *)
{
_game->popState();
}
}