/* * Copyright 2010 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "BaseNameState.h" #include "../Engine/Game.h" #include "../Engine/Action.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Font.h" #include "../Engine/Palette.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Interface/TextEdit.h" #include "../Interface/TextButton.h" #include "../Savegame/Base.h" #include "../Basescape/PlaceLiftState.h" namespace OpenXcom { /** * Initializes all the elements in a Base Name window. * @param game Pointer to the core game. * @param base Pointer to the base to name. * @param globe Pointer to the Geoscape globe. * @param first Is this the first base in the game? */ BaseNameState::BaseNameState(Game *game, Base *base, Globe *globe, bool first) : State(game), _base(base), _globe(globe), _first(first) { _screen = false; // Create objects _window = new Window(this, 192, 80, 32, 60, POPUP_BOTH); _btnOk = new TextButton(162, 12, 47, 118); _txtTitle = new Text(182, 16, 37, 70); _edtName = new TextEdit(136, 16, 54, 94); // Set palette _game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16); add(_window); add(_btnOk); add(_txtTitle); add(_edtName); // Set up objects _window->setColor(Palette::blockOffset(8)+8); _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); _btnOk->setColor(Palette::blockOffset(8)+8); _btnOk->setText(_game->getLanguage()->getString("STR_OK")); _btnOk->onMouseClick((ActionHandler)&BaseNameState::btnOkClick); _txtTitle->setColor(Palette::blockOffset(8)+5); _txtTitle->setAlign(ALIGN_CENTER); _txtTitle->setBig(); _txtTitle->setText(_game->getLanguage()->getString("STR_BASE_NAME")); _edtName->setColor(Palette::blockOffset(8)+5); _edtName->setBig(); _edtName->focus(); _edtName->onKeyboardPress((ActionHandler)&BaseNameState::edtNameKeyPress); } /** * */ BaseNameState::~BaseNameState() { } /** * */ void BaseNameState::nameBase() { _base->setName(_edtName->getText()); _game->popState(); _game->popState(); if (!_first) { _game->popState(); _game->pushState(new PlaceLiftState(_game, _base, _globe)); } } /** * Returns to the previous screen. * @param action Pointer to an action. */ void BaseNameState::edtNameKeyPress(Action *action) { if (action->getDetails()->key.keysym.sym == SDLK_RETURN) { nameBase(); } } /** * Returns to the previous screen * @param action Pointer to an action. */ void BaseNameState::btnOkClick(Action *action) { nameBase(); } }