/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#include "ConfirmDestinationState.h"
#include
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Engine/Surface.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Craft.h"
#include "../Savegame/Target.h"
#include "../Savegame/Waypoint.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Confirm Destination window.
* @param game Pointer to the core game.
* @param craft Pointer to the craft to retarget.
* @param target Pointer to the selected target (NULL if it's just a point on the globe).
*/
ConfirmDestinationState::ConfirmDestinationState(Game *game, Craft *craft, Target *target) : State(game), _craft(craft), _target(target)
{
Waypoint *w = dynamic_cast(_target);
_screen = false;
// Create objects
_window = new Window(this, 224, 72, 16, 64);
_btnOk = new TextButton(50, 12, 68, 104);
_btnCancel = new TextButton(50, 12, 138, 104);
_txtTarget = new Text(214, 16, 21, 80);
// Set palette
if (w != 0 && w->getId() == 0)
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);
}
else
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(4)), Palette::backPos, 16);
}
add(_window);
add(_btnOk);
add(_btnCancel);
add(_txtTarget);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+8);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&ConfirmDestinationState::btnOkClick);
_btnCancel->setColor(Palette::blockOffset(8)+8);
_btnCancel->setText(_game->getLanguage()->getString("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&ConfirmDestinationState::btnCancelClick);
_txtTarget->setColor(Palette::blockOffset(15)-1);
_txtTarget->setBig();
_txtTarget->setAlign(ALIGN_CENTER);
std::wstringstream ss;
if (w != 0 && w->getId() == 0)
{
ss << _game->getLanguage()->getString("STR_TARGET_WAY_POINT");
}
else
{
ss << _game->getLanguage()->getString("STR_TARGET") << _target->getName(_game->getLanguage());
}
_txtTarget->setText(ss.str());
}
/**
*
*/
ConfirmDestinationState::~ConfirmDestinationState()
{
}
/**
* Confirms the selected target for the craft.
* @param action Pointer to an action.
*/
void ConfirmDestinationState::btnOkClick(Action *action)
{
Waypoint *w = dynamic_cast(_target);
if (w != 0 && w->getId() == 0)
{
w->setId(*_game->getSavedGame()->getWaypointId());
(*_game->getSavedGame()->getWaypointId())++;
_game->getSavedGame()->getWaypoints()->push_back(w);
}
_craft->setDestination(_target);
_craft->setStatus("STR_OUT");
_game->popState();
_game->popState();
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ConfirmDestinationState::btnCancelClick(Action *action)
{
Waypoint *w = dynamic_cast(_target);
if (w != 0 && w->getId() == 0)
{
delete w;
}
_game->popState();
}
}