/* * Copyright 2010 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "ConfirmDestinationState.h" #include #include "../Engine/Game.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Font.h" #include "../Engine/Palette.h" #include "../Engine/Surface.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Interface/TextButton.h" #include "../Savegame/SavedGame.h" #include "../Savegame/Craft.h" #include "../Savegame/Target.h" #include "../Savegame/Waypoint.h" namespace OpenXcom { /** * Initializes all the elements in the Confirm Destination window. * @param game Pointer to the core game. * @param craft Pointer to the craft to retarget. * @param target Pointer to the selected target (NULL if it's just a point on the globe). */ ConfirmDestinationState::ConfirmDestinationState(Game *game, Craft *craft, Target *target) : State(game), _craft(craft), _target(target) { Waypoint *w = dynamic_cast(_target); _screen = false; // Create objects _window = new Window(this, 224, 72, 16, 64); _btnOk = new TextButton(50, 12, 68, 104); _btnCancel = new TextButton(50, 12, 138, 104); _txtTarget = new Text(214, 16, 21, 80); // Set palette if (w != 0 && w->getId() == 0) { _game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16); } else { _game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(4)), Palette::backPos, 16); } add(_window); add(_btnOk); add(_btnCancel); add(_txtTarget); // Set up objects _window->setColor(Palette::blockOffset(15)+2); _window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR")); _btnOk->setColor(Palette::blockOffset(8)+8); _btnOk->setText(_game->getLanguage()->getString("STR_OK")); _btnOk->onMouseClick((ActionHandler)&ConfirmDestinationState::btnOkClick); _btnCancel->setColor(Palette::blockOffset(8)+8); _btnCancel->setText(_game->getLanguage()->getString("STR_CANCEL_UC")); _btnCancel->onMouseClick((ActionHandler)&ConfirmDestinationState::btnCancelClick); _txtTarget->setColor(Palette::blockOffset(15)-1); _txtTarget->setBig(); _txtTarget->setAlign(ALIGN_CENTER); std::wstringstream ss; if (w != 0 && w->getId() == 0) { ss << _game->getLanguage()->getString("STR_TARGET_WAY_POINT"); } else { ss << _game->getLanguage()->getString("STR_TARGET") << _target->getName(_game->getLanguage()); } _txtTarget->setText(ss.str()); } /** * */ ConfirmDestinationState::~ConfirmDestinationState() { } /** * Confirms the selected target for the craft. * @param action Pointer to an action. */ void ConfirmDestinationState::btnOkClick(Action *action) { Waypoint *w = dynamic_cast(_target); if (w != 0 && w->getId() == 0) { w->setId(*_game->getSavedGame()->getWaypointId()); (*_game->getSavedGame()->getWaypointId())++; _game->getSavedGame()->getWaypoints()->push_back(w); } _craft->setDestination(_target); _craft->setStatus("STR_OUT"); _game->popState(); _game->popState(); } /** * Returns to the previous screen. * @param action Pointer to an action. */ void ConfirmDestinationState::btnCancelClick(Action *action) { Waypoint *w = dynamic_cast(_target); if (w != 0 && w->getId() == 0) { delete w; } _game->popState(); } }