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Commits on Dec 2, 2013
Show medi kit quantites in inventory
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Commits on Nov 25, 2013
Fixes floating bug fix
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Commits on Nov 24, 2013
Missing argument
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Set floating flag correctly when placing unit
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Commits on Oct 29, 2013
Do not react if shooter is falling
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Reaction fire on fallen units
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Some << operators for Position
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Commits on Oct 27, 2013
Alter containment management screen colors
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Commits on Oct 26, 2013
Add additional strings to en-GB too
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Merge branch 'master' into containmentManagement
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Set proximity grenades to be active on turn set
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Really merge upstream fixes for proximity grenades
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Merge upstream fixes for proximity grenades
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Commits on Oct 12, 2013
Ensure available and used space does not include aliens under research
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More renaming and centering
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Centre ok button
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Rename files
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Add files to commit
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Commits on Oct 10, 2013
Add alien containment management to game
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Commits on Oct 6, 2013
Auto equip flares on night missions
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Commits on Oct 5, 2013
Stop autofire when shooter shoots out floor without flying armor.
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Handle falling onto zombies
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Check if falling units trigger proximity grenades
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Fixes falling unit sometimes being misidenitfied
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Commits on Oct 4, 2013
Edit .desktop
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Commits on Oct 3, 2013
Correct check for unit displacement
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Commits on Oct 2, 2013
Tanks do not die of fatal wounds
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Knock out any units that cannot escape falling units
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Add comment entry to linux .desktop file
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Set unit position when corpse thrown
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Revive units standing up not kneeling for consistency
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Commits on Oct 1, 2013
Take into account variable TU cost of opening UFO doors
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Commits on Sep 30, 2013
Progress loop if unit could not escape
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Commits on Sep 29, 2013
Make units get out of the way of falling units
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Movement to tiles out of map is blocked
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