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rcreasey
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Commits on Dec 20, 2013
Made unsafe conversion between object pointers and function pointers explicit
stiiin
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cc9cbca
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De-virtual-ized the load(const YAML::Node&) methods
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stiiin
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Removed unused members (and respective constructor parameters)
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stiiin
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Added explicit storage for MapData constants.
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Commits on Dec 19, 2013
one out of three ain't bad...
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Warboy1982
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whoops.
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22205da
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make auto equip optional.
Warboy1982
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refactor/rewrite auto-equip routines.
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reorder Inventory in ruleset
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if i hear one more god damn word about blaster launchers...
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Commits on Dec 18, 2013
enough about the freaking blaster launchers already.
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fix a small miscalculation in efficacy
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Commits on Dec 17, 2013
fix a bug.
Warboy1982
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66c06d9
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extend the last waypoint line.
Warboy1982
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fix for some melee and medkit related stuff
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fix accuracy adjustment
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9066047
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Commits on Dec 16, 2013
fix some stuff when intercepting with multiple landing craft
Warboy1982
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491a52a
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chryssalids only infect humans
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even guided missiles drift
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Commits on Dec 14, 2013
danger zone checking for alien AI behaviour
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method for marking tiles as "dangerous" to the AI
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Commits on Dec 13, 2013
shave off some semicolons
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take no chances with the data patch
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Commits on Dec 12, 2013
Put the tanks on a diet.
SupSuper
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Commits on Dec 11, 2013
throw curvature is a derivative of strength to weight
Warboy1982
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make sure to square armor sizes for tanks
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Commits on Dec 10, 2013
Fixed palette bug when switching between Geoscape messages and Basescape.
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Commits on Dec 6, 2013
fix floating stuff.
Warboy1982
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stop sacked soldiers screwing state
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fix tank clip sizes in new battle.
Warboy1982
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b60eef1
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allow for odd sized hwps
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Commits on Dec 3, 2013
fix textlist issue, question mark.
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Commits on Dec 1, 2013
add lofts and special types to MCDPatches.
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462bfbc
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Commits on Nov 30, 2013
Updated portuguese soldier names.
sheepo99
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SupSuper
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Fixed inventory showing up for tanks.
SupSuper
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689f642
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