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Copy file name to clipboardExpand all lines: bin/data/Language/en-GB.yml
+19-14Lines changed: 19 additions & 14 deletions
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@@ -241,6 +241,7 @@ en-GB:
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STR_SELL_SACK: "Sell/Sack"
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STR_VALUE: "Value"
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STR_CRAFT_: "CRAFT> {ALT}{0}"
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STR_CRAFTNAME: "{0}-{1}"
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STR_UFO_CRASH_RECOVERY: "UFO CRASH RECOVERY"
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STR_UFO_CRASH_RECOVERY_BRIEFING: "Exercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO remains, artefacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon."
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STR_UFO_GROUND_ASSAULT: "UFO GROUND ASSAULT"
@@ -660,7 +661,7 @@ en-GB:
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STR_PSI_AMP_UFOPEDIA: "The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:{NEWLINE}PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.{NEWLINE}MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own. It is more difficult to be successful with this type of attack."
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STR_STUN_ROD_UFOPEDIA: "This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks."
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STR_MIND_PROBE_UFOPEDIA: "The mind probe is an alien communication device which is used to take information directly from brain waves. XCom units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor."
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STR_PLASMA_PISTOL_UFOPEDIA: "Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field."
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STR_PLASMA_PISTOL_UFOPEDIA: "Plasma Pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field."
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STR_PLASMA_RIFLE_UFOPEDIA: "This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field."
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STR_BLASTER_LAUNCHER_UFOPEDIA: "This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon."
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STR_SMALL_LAUNCHER_UFOPEDIA: "A small launcher which fires stun bombs. Very useful for capturing live aliens."
@@ -804,7 +805,7 @@ en-GB:
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STR_HOVERTANK_PLASMA_UFOPEDIA: "Alien technology has given the HWP a new lease of life. The added manoeuvrability of air travel and the power of plasma beams is a lethal combination."
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STR_HOVERTANK_LAUNCHER_UFOPEDIA: "This hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care. You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball."
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STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium."
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STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for the Plasma Rifle - a medium powered alien weapon. Contains a small quantity of Elerium."
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STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Rifle - a medium powered alien weapon. Contains a small quantity of Elerium."
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STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Power source for the small alien Plasma Pistol. Contains Elerium - the source of all alien power."
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STR_STUN_BOMB_UFOPEDIA: "The Stun Bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a Small Launcher."
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STR_ALIEN_RESEARCH_UFOPEDIA: "The alien research mission is used for collecting basic data on earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to XCom, with little concern from governments or the public."
@@ -1137,8 +1138,6 @@ en-GB:
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STR_CRAFTLAUNCHALWAYS_DESC: "You may force your aircraft into flight, overriding the need to completely refuel and rearm."
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STR_CUSTOMINITIALBASE: "Custom initial base"
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STR_CUSTOMINITIALBASE_DESC: "When starting a new game, you can manually place your starting facilities instead of using the default layout."
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STR_GLOBESEASONS: "Globe tilted lighting"
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STR_GLOBESEASONS_DESC: "Enable realistic projection of sunlight on the Geoscape according to the earth's axial tilt."
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STR_PLAYINTRO: "Play intro"
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STR_PLAYINTRO_DESC: "Show the intro cinematic on startup."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are removed from your stores and will be disassembled, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
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STR_NEWSEEDONLOAD: "Save scumming"
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results."
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STR_CHANGEVALUEBYMOUSEWHEEL: "Change values with mouse wheel"
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STR_CHANGEVALUEBYMOUSEWHEEL_DESC: "Allows you to use the mouse wheel to increase/decrease values by this amount."
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STR_BATTLEHAIRBLEACH: "Enhanced soldier sprites"
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STR_BATTLEHAIRBLEACH_DESC: "Changes soldier Battlescape sprites to match their inventory look."
STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling"
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STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing"
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STR_RESERVE_TIME_UNITS_FOR_KNEEL: "Reserve TUs for kneeling"
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STR_EXPEND_ALL_TIME_UNITS: "Expend all remaining Time Units"
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STR_PERSONAL_ARMOR_UFOPEDIA: "Using the newly discovered Alien Alloys, this new armor gives our men a fighting chance against the alien threat."
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STR_POWER_SUIT_UFOPEDIA: "A powerful new protection for soldiers, this armor is powered by an Elerium energy source and greatly amplifies the speed and strength of the wearer, it offers the best protection yet for combat troops."
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STR_PERSONAL_ARMOR_UFOPEDIA: "Using the newly discovered Alien Alloys, this new armour gives our men a fighting chance against the alien threat."
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STR_POWER_SUIT_UFOPEDIA: "A powerful new protection for soldiers, this armour is powered by an Elerium energy source and greatly amplifies the speed and strength of the wearer, it offers the best protection yet for combat troops."
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STR_FLYING_SUIT_UFOPEDIA: "An enhanced version of the Power Suit, incorporating alien anti-gravity navigation technology to allow full freedom of movement across the battlefield."
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STR_ALL_ALIENS_KILLED_IN_CRASH: "All Aliens killed in crash,{NEWLINE}Auto recovery initiated"
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STR_MAXFRAMESKIP: "Maximum frames skipped"
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STR_MAXFRAMESKIP_DESC: "This is the maximum number of frames that may be skipped by the draw code during gameplay."
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STR_RESET: "Reset"
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STR_MEMORIAL: "Memorial"
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STR_DATE_UC: "DATE"
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STR_TFTDDAMAGE: "TFTD Damage Formula"
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STR_TFTDDAMAGE_DESC: "Weapons will do between 50% and 150% of their rated damage as opposed to UFO: Enemy Unknown's 0% to 200%"
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STR_BATTLESMOOTHCAMERA: "Smooth Bullet Camera"
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STR_BATTLESMOOTHCAMERA_DESC: "The battlescape camera will remain centered on projectiles while in flight."
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STR_BATTLESMOOTHCAMERA_DESC: "The Battlescape camera will remain centred on projectiles while in flight."
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STR_BATTLECONFIRMFIREMODE: "Confirm Fire mode"
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STR_BATTLECONFIRMFIREMODE_DESC: "Require a second click on the same tile to confirm fire orders."
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STR_SELECT_BASE_1: "Select Base 1"
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STR_MUSIC_VOLUME_DESC: "Changes the volume of the background music."
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STR_SFX_VOLUME: "SFX Volume"
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STR_SFX_VOLUME_DESC: "Changes the volume of the sound effects."
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STR_UI_VOLUME: "UI Volume"
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STR_UI_VOLUME_DESC: "Changes the volume of the interface beeps."
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STR_AUDIO_BIT_DEPTH: "Audio Bit Depth"
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STR_AUDIO_BIT_DEPTH_DESC: "Changes the bit depth of the audio output. Smaller values are closer to the original sounds, but may not work on every system."
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STR_AUDIO_SAMPLE_RATE: "Audio Sample Rate"
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STR_COMPUTER_MOVEMENT_SPEED_DESC: "Changes the movement speed of computer-controlled units."
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STR_PATH_PREVIEW: "Path Preview"
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STR_PATH_ARROWS: "Arrows"
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STR_PATH_ARROWS_DESC: "Clicking shows the path your unit will take to the destination. Color indicates available actions: Green - can move and fire; Yellow - can move; Red - can't move."
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STR_PATH_ARROWS_DESC: "Clicking shows the path your unit will take to the destination. Colour indicates available actions: Green - can move and fire; Yellow - can move; Red - can't move."
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STR_PATH_TIME_UNIT_COST: "Time Units"
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STR_PATH_TIME_UNIT_COST_DESC: "Clicking shows the TUs your unit will have remaining after moving to the destination."
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STR_USER_INTERFACE_OPTIONS: "UI Options"
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STR_RESTORE_DEFAULTS_QUESTION: "Are you sure you want to restore the default options?"
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STR_DISPLAY_OPTIONS_CONFIRM: "Do you want to keep the current display options?"
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STR_DISPLAY_OPTIONS_REVERT: "Reverting in 0:{0}"
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STR_MISSING_CONTENT_PROMPT: "WARNING:{SMALLLINE}This save relies on mods that are unavailable. Missing content will be removed, and it may fail to load.{NEWLINE}Continue?"
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