@@ -218,7 +218,7 @@ void Map::drawTerrain(Surface *surface)
218218 int dummy;
219219 BattleUnit *unit = 0 ;
220220 bool invalid;
221- int tileShade, wallShade, tileColor, wallColor ;
221+ int tileShade, wallShade, tileColor;
222222 NumberText *_numWaypid = 0 ;
223223
224224 // get corner map coordinates to give rough boundaries in which tiles to redraw are
@@ -307,16 +307,6 @@ void Map::drawTerrain(Surface *surface)
307307 }
308308
309309 tileColor = tile->getMarkerColor ();
310- wallColor = 0 ;
311-
312- /*
313- * with this we can enable FOV visibility, todo one day
314- if (!tileColor && !tile->getVisible())
315- {
316- tileColor = 6;
317- wallColor = 6;
318- }
319- */
320310
321311 // Draw floor
322312 tmpSurface = tile->getSprite (MapData::O_FLOOR );
@@ -365,7 +355,7 @@ void Map::drawTerrain(Surface *surface)
365355 wallShade = 0 ;
366356 else
367357 wallShade = tileShade;
368- tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_WESTWALL )->getYOffset (), wallShade, false , wallColor );
358+ tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_WESTWALL )->getYOffset (), wallShade, false );
369359 }
370360 // Draw north wall
371361 tmpSurface = tile->getSprite (MapData::O_NORTHWALL );
@@ -378,26 +368,26 @@ void Map::drawTerrain(Surface *surface)
378368 wallShade = tileShade;
379369 if (tile->getMapData (MapData::O_WESTWALL ))
380370 {
381- tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_NORTHWALL )->getYOffset (), wallShade, true , wallColor );
371+ tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_NORTHWALL )->getYOffset (), wallShade, true );
382372 }
383373 else
384374 {
385- tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_NORTHWALL )->getYOffset (), wallShade, false , wallColor );
375+ tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_NORTHWALL )->getYOffset (), wallShade, false );
386376 }
387377 }
388378 // Draw object
389379 if (tile->getMapData (MapData::O_OBJECT ))
390380 {
391381 tmpSurface = tile->getSprite (MapData::O_OBJECT );
392382 if (tmpSurface)
393- tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_OBJECT )->getYOffset (), tileShade, false , wallColor );
383+ tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y - tile->getMapData (MapData::O_OBJECT )->getYOffset (), tileShade, false , tileColor );
394384 }
395385 // draw an item on top of the floor (if any)
396386 int sprite = tile->getTopItemSprite ();
397387 if (sprite != -1 )
398388 {
399389 tmpSurface = _res->getSurfaceSet (" FLOOROB.PCK" )->getFrame (sprite);
400- tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y + tile->getTerrainLevel (), tileShade, false , wallColor );
390+ tmpSurface->blitNShade (surface, screenPosition.x , screenPosition.y + tile->getTerrainLevel (), tileShade, false );
401391 }
402392
403393 }
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