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Commit 4ec3a47

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YankesSupSuper
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Fix starting offset for xcom2 terror weapons
1 parent 9b5a802 commit 4ec3a47

2 files changed

Lines changed: 11 additions & 11 deletions

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‎bin/standard/xcom2/extraSprites.rul‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ extraSprites: #done
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subX: 32
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subY: 48
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files:
60-
63: Resources/Weapons/Terror.png
60+
66: Resources/Weapons/Terror.png
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- type: TDXCOM_2.PCK
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files:
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233: Resources/Sprite/missing_arm.png

‎bin/standard/xcom2/items.rul‎

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1414,7 +1414,7 @@ items: #done
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size: 0.8
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costSell: 115000
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- type: STR_BIODRONE_MELEE_WEAPON
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bigSprite: 70
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bigSprite: 73
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meleeSound: 26
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strengthApplied: true
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damageType: 7
@@ -1427,7 +1427,7 @@ items: #done
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clipSize: -1
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recover: false
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- type: HALLUCINOID_WEAPON
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bigSprite: 65
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bigSprite: 68
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meleeSound: 26
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strengthApplied: true
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damageType: 7
@@ -1440,7 +1440,7 @@ items: #done
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clipSize: -1
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recover: false
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- type: STR_LOBSTERMAN_MELEE_WEAPON
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bigSprite: 67
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bigSprite: 70
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meleeSound: 42
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strengthApplied: true
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damageType: 7
@@ -1453,7 +1453,7 @@ items: #done
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clipSize: -1
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recover: false
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- type: CALCINITE_WEAPON
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bigSprite: 63
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bigSprite: 66
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meleeSound: 16
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strengthApplied: true
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damageType: 7
@@ -1466,7 +1466,7 @@ items: #done
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clipSize: -1
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recover: false
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- type: DEEP_ONE_WEAPON
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bigSprite: 69
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bigSprite: 72
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bulletSprite: 8
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fireSound: 40
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hitSound: 41
@@ -1487,7 +1487,7 @@ items: #done
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arcingShot: true
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hitAnimation: -1
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- type: STR_TRISCENE_MELEE_WEAPON
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bigSprite: 66
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bigSprite: 69
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handSprite: 41
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meleeSound: 44
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strengthApplied: true
@@ -1502,7 +1502,7 @@ items: #done
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recover: false
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- type: STR_TRIBIO_SONIC_WEAPON
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weight: 3
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bigSprite: 64
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bigSprite: 67
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floorSprite: 29
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handSprite: 40
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fireSound: 36
@@ -1525,7 +1525,7 @@ items: #done
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vaporDensity: 30
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- type: XARQUID_WEAPON
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weight: 3
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bigSprite: 64
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bigSprite: 67
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floorSprite: 29
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handSprite: 40
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fireSound: 37
@@ -1547,7 +1547,7 @@ items: #done
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vaporColor: 3
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vaporDensity: 30
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- type: TENTACULAT_WEAPON
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bigSprite: 68
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bigSprite: 71
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meleeSound: 42
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strengthApplied: true
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damageType: 7
@@ -1561,7 +1561,7 @@ items: #done
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recover: false
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zombieUnit: STR_ZOMBIE
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- type: ZOMBIE_WEAPON
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bigSprite: 71
1564+
bigSprite: 74
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meleeSound: 42
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strengthApplied: true
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damageType: 7

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