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/*
* Copyright 2010-2014 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AlienDeployment.h"
#include "../Engine/RNG.h"
namespace YAML
{
template<>
struct convert<OpenXcom::DeploymentData>
{
static Node encode(const OpenXcom::DeploymentData& rhs)
{
Node node;
node["alienRank"] = rhs.alienRank;
node["lowQty"] = rhs.lowQty;
node["highQty"] = rhs.highQty;
node["dQty"] = rhs.dQty;
node["percentageOutsideUfo"] = rhs.percentageOutsideUfo;
node["itemSets"] = rhs.itemSets;
return node;
}
static bool decode(const Node& node, OpenXcom::DeploymentData& rhs)
{
if (!node.IsMap())
return false;
rhs.alienRank = node["alienRank"].as<int>(rhs.alienRank);
rhs.lowQty = node["lowQty"].as<int>(rhs.lowQty);
rhs.highQty = node["highQty"].as<int>(rhs.highQty);
rhs.dQty = node["dQty"].as<int>(rhs.dQty);
rhs.percentageOutsideUfo = node["percentageOutsideUfo"].as<int>(rhs.percentageOutsideUfo);
rhs.itemSets = node["itemSets"].as< std::vector<OpenXcom::ItemSet> >(rhs.itemSets);
return true;
}
};
}
namespace OpenXcom
{
/**
* Creates a blank ruleset for a certain
* type of deployment data.
* @param type String defining the type.
*/
AlienDeployment::AlienDeployment(const std::string &type) : _type(type), _data(), _width(0), _length(0), _height(0), _civilians(0), _shade(-1), _nextStage("")
{
}
/**
*
*/
AlienDeployment::~AlienDeployment()
{
}
/**
* Loads the Deployment from a YAML file.
* @param node YAML node.
*/
void AlienDeployment::load(const YAML::Node &node)
{
_type = node["type"].as<std::string>(_type);
_data = node["data"].as< std::vector<DeploymentData> >(_data);
_width = node["width"].as<int>(_width);
_length = node["length"].as<int>(_length);
_height = node["height"].as<int>(_height);
_civilians = node["civilians"].as<int>(_civilians);
_terrains = node["terrains"].as<std::vector<std::string> >(_terrains);
_shade = node["shade"].as<int>(_shade);
_nextStage = node["nextStage"].as<std::string>(_nextStage);
}
/**
* Returns the language string that names
* this deployment. Each deployment type has a unique name.
* @return Deployment name.
*/
std::string AlienDeployment::getType() const
{
return _type;
}
/**
* Gets a pointer to the data.
* @return Pointer to the data.
*/
std::vector<DeploymentData>* AlienDeployment::getDeploymentData()
{
return &_data;
}
/**
* Gets dimensions.
* @param width Width.
* @param length Length.
* @param height Height.
*/
void AlienDeployment::getDimensions(int *width, int *length, int *height)
{
*width = _width;
*length = _length;
*height = _height;
}
/**
* Gets the number of civilians.
* @return The number of civilians.
*/
int AlienDeployment::getCivilians() const
{
return _civilians;
}
/**
* Gets the terrain for battlescape generation.
* @return The terrain.
*/
std::vector<std::string> AlienDeployment::getTerrains() const
{
return _terrains;
}
/**
* Gets the shade level for battlescape generation.
* @return The shade level.
*/
int AlienDeployment::getShade() const
{
return _shade;
}
/**
* Gets the next stage of the mission.
* @return The next stage of the mission.
*/
std::string AlienDeployment::getNextStage() const
{
return _nextStage;
}
}