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Copy pathResearchRequiredState.cpp
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88 lines (77 loc) · 2.62 KB
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/*
* Copyright 2010-2014 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ResearchRequiredState.h"
#include "../Engine/Game.h"
#include "../Engine/Palette.h"
#include "../Engine/Language.h"
#include "../Resource/ResourcePack.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Ruleset/Ruleset.h"
#include "../Ruleset/RuleItem.h"
#include "../Savegame/SavedGame.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Research Required screen.
* @param game Pointer to the core game.
* @param item Pointer to the researched weapon.
*/
ResearchRequiredState::ResearchRequiredState(Game *game, RuleItem *item) : State(game)
{
_screen = false;
// Create objects
_window = new Window(this, 288, 180, 16, 10);
_btnOk = new TextButton(160, 18, 80, 150);
_txtTitle = new Text(288, 80, 16, 50);
// Set palette
setPalette("PAL_GEOSCAPE", 0);
add(_window);
add(_btnOk);
add(_txtTitle);
centerAllSurfaces();
std::string weapon = item->getType();
std::string clip = item->getCompatibleAmmo()->front();
// Set up objects
_window->setColor(Palette::blockOffset(15)-1);
_window->setBackground(_game->getResourcePack()->getSurface("BACK05.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+5);
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&ResearchRequiredState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&ResearchRequiredState::btnOkClick, Options::keyCancel);
_btnOk->onKeyboardPress((ActionHandler)&ResearchRequiredState::btnOkClick, Options::keyOk);
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setVerticalAlign(ALIGN_MIDDLE);
_txtTitle->setText(tr("STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM")
.arg(tr(clip))
.arg(tr(weapon)));
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ResearchRequiredState::btnOkClick(Action *)
{
_game->popState();
}
}