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74 lines (66 loc) · 1.97 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM__OPTIONSCONTROLSSTATE_H
#define OPENXCOM__OPTIONSCONTROLSSTATE_H
#include "../Engine/State.h"
#include <string>
namespace OpenXcom
{
class TextButton;
class Window;
class Text;
class TextList;
struct KeyOption {
std::string option;
std::string name;
SDLKey key;
};
/**
* Controls screen which allows the user to
* customize the various key shortcuts in the game.
*/
class OptionsControlsState : public State
{
private:
TextButton *_btnOk, *_btnCancel;
Window *_window;
Text *_txtTitle;
TextList *_lstControls;
static KeyOption _controlsGeneral[], _controlsGeo[], _controlsBattle[];
int _countGeneral, _countGeo, _countBattle;
int _selected;
KeyOption *_selKey;
void addControls(KeyOption keys[], int count);
std::string ucWords(std::string str);
public:
/// Creates the Saved Game state.
OptionsControlsState(Game *game);
/// Cleans up the Saved Game state.
virtual ~OptionsControlsState();
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for clicking the Cancel button.
void btnCancelClick(Action *action);
/// Handler for clicking the Controls list.
void lstControlsClick(Action *action);
/// Handler for pressing a key in the Controls list.
void lstControlsKeyPress(Action *action);
};
}
#endif