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141 lines (121 loc) · 4.17 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DeleteGameState.h"
#include "../Engine/CrossPlatform.h"
#include <yaml-cpp/yaml.h>
#include "../Engine/Logger.h"
#include "../Engine/Game.h"
#include "../Engine/Language.h"
#include "../Engine/Palette.h"
#include "../Interface/Text.h"
#include "../Interface/Window.h"
#include "../Interface/TextButton.h"
#include "../Resource/ResourcePack.h"
#include "SavedGameState.h"
#include "../Engine/Options.h"
#include "../Engine/Exception.h"
#include "ErrorMessageState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Confirmation screen.
* @param game Pointer to the core game.
* @param geo True to use Geoscape palette, false to use Battlescape palette.
* @param save Name of the save file to delete.
* @param parent Pointer to SavedGameState.
*/
DeleteGameState::DeleteGameState(Game *game, bool geo, const std::wstring &save, SavedGameState *parent) : State(game), _parent(parent), _geo(geo)
{
#ifdef _WIN32
std::string file = Language::wstrToCp(save);
#else
std::string file = Language::wstrToUtf8(save);
#endif
_filename = Options::getUserFolder() + file + ".sav";
_screen = false;
// Create objects
_window = new Window(this, 256, 120, 32, 40, POPUP_BOTH);
_btnYes = new TextButton(60, 18, 90, 112);
_btnNo = new TextButton(60, 18, 170, 112);
_txtMessage = new Text(246, 32, 37, 70);
// Set palette
if (_geo)
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(6)), Palette::backPos, 16);
}
add(_window);
add(_btnYes);
add(_btnNo);
add(_txtMessage);
// Set up objects
_btnYes->setText(_game->getLanguage()->getString("STR_YES"));
_btnYes->onMouseClick((ActionHandler)&DeleteGameState::btnYesClick);
_btnYes->onKeyboardPress((ActionHandler)&DeleteGameState::btnYesClick, (SDLKey)Options::getInt("keyOk"));
_btnNo->setText(_game->getLanguage()->getString("STR_NO"));
_btnNo->onMouseClick((ActionHandler)&DeleteGameState::btnNoClick);
_btnNo->onKeyboardPress((ActionHandler)&DeleteGameState::btnNoClick, (SDLKey)Options::getInt("keyCancel"));
_txtMessage->setAlign(ALIGN_CENTER);
_txtMessage->setBig();
_txtMessage->setWordWrap(true);
_txtMessage->setText(_game->getLanguage()->getString("STR_IS_IT_OK_TO_DELETE_THE_SAVED_GAME"));
if (_geo)
{
_window->setColor(Palette::blockOffset(8)+10);
_window->setBackground(game->getResourcePack()->getSurface("BACK01.SCR"));
_btnYes->setColor(Palette::blockOffset(8)+10);
_btnNo->setColor(Palette::blockOffset(8)+10);
_txtMessage->setColor(Palette::blockOffset(8)+10);
}
else
{
_window->setColor(Palette::blockOffset(0));
_window->setHighContrast(true);
_window->setBackground(_game->getResourcePack()->getSurface("TAC00.SCR"));
_btnYes->setColor(Palette::blockOffset(0));
_btnYes->setHighContrast(true);
_btnNo->setColor(Palette::blockOffset(0));
_btnNo->setHighContrast(true);
_txtMessage->setColor(Palette::blockOffset(0));
_txtMessage->setHighContrast(true);
}
}
/**
*
*/
DeleteGameState::~DeleteGameState()
{
}
void DeleteGameState::btnNoClick(Action *)
{
_game->popState();
}
void DeleteGameState::btnYesClick(Action *)
{
_game->popState();
if (!CrossPlatform::deleteFile(_filename))
{
std::wstring error = _game->getLanguage()->getString("STR_DELETE_UNSUCCESSFUL");
if (_geo)
_game->pushState(new ErrorMessageState(_game, error, Palette::blockOffset(8)+10, "BACK01.SCR", 6));
else
_game->pushState(new ErrorMessageState(_game, error, Palette::blockOffset(0), "TAC00.SCR", -1));
}
_parent->updateList();
}
}