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402 lines (369 loc) · 7.7 KB
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/*
* Copyright 2010-2012 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Ufo.h"
#include <cmath>
#include <sstream>
#include "../Engine/Language.h"
#include "../Ruleset/RuleUfo.h"
#include "../Savegame/Waypoint.h"
namespace OpenXcom
{
/**
* Initializes a UFO of the specified type.
* @param rules Pointer to ruleset.
*/
Ufo::Ufo(RuleUfo *rules) : MovingTarget(), _rules(rules), _id(0), _damage(0), _direction("STR_NORTH"), _altitude("STR_HIGH_UC"), _detected(false), _hoursCrashed(-1), _inBattlescape(false), _hit(0)
{
}
/**
*
*/
Ufo::~Ufo()
{
delete _dest;
}
/**
* Loads the UFO from a YAML file.
* @param node YAML node.
*/
void Ufo::load(const YAML::Node &node)
{
MovingTarget::load(node);
node["id"] >> _id;
node["damage"] >> _damage;
node["altitude"] >> _altitude;
node["direction"] >> _direction;
node["detected"] >> _detected;
node["hoursCrashed"] >> _hoursCrashed;
node["race"] >> _race;
node["inBattlescape"] >> _inBattlescape;
double lon, lat;
node["dest"]["lon"] >> lon;
node["dest"]["lat"] >> lat;
_dest = new Waypoint();
_dest->setLongitude(lon);
_dest->setLatitude(lat);
}
/**
* Saves the UFO to a YAML file.
* @param out YAML emitter.
*/
void Ufo::save(YAML::Emitter &out) const
{
MovingTarget::save(out);
out << YAML::Key << "type" << YAML::Value << _rules->getType();
out << YAML::Key << "id" << YAML::Value << _id;
out << YAML::Key << "damage" << YAML::Value << _damage;
out << YAML::Key << "altitude" << YAML::Value << _altitude;
out << YAML::Key << "direction" << YAML::Value << _direction;
out << YAML::Key << "detected" << YAML::Value << _detected;
out << YAML::Key << "hoursCrashed" << YAML::Value << _hoursCrashed;
out << YAML::Key << "race" << YAML::Value << _race;
out << YAML::Key << "inBattlescape" << YAML::Value << _inBattlescape;
out << YAML::EndMap;
}
/**
* Saves the UFO's unique identifiers to a YAML file.
* @param out YAML emitter.
*/
void Ufo::saveId(YAML::Emitter &out) const
{
MovingTarget::saveId(out);
out << YAML::Key << "type" << YAML::Value << "STR_UFO";
out << YAML::Key << "id" << YAML::Value << _id;
out << YAML::EndMap;
}
/**
* Returns the ruleset for the UFO's type.
* @return Pointer to ruleset.
*/
RuleUfo *const Ufo::getRules() const
{
return _rules;
}
/**
* Returns the UFO's unique ID. If it's 0,
* this UFO has never been detected.
* @return Unique ID.
*/
int Ufo::getId() const
{
return _id;
}
/**
* Changes the UFO's unique ID.
* @param id Unique ID.
*/
void Ufo::setId(int id)
{
_id = id;
}
/**
* Returns the UFO's unique identifying name.
* @param lang Language to get strings from.
* @return Full name.
*/
std::wstring Ufo::getName(Language *lang) const
{
std::wstringstream name;
if (!isCrashed())
{
// apparently this string is never actually used ingame??
//if (_altitude == "STR_GROUND")
// name << lang->getString("STR_LANDING_SITE_") << _id;
//else
name << lang->getString("STR_UFO_") << _id;
}
else
{
name << lang->getString("STR_CRASH_SITE_") << _id;
}
return name.str();
}
/**
* Returns the amount of damage this UFO has taken.
* @return Amount of damage.
*/
int Ufo::getDamage() const
{
return _damage;
}
/**
* Changes the amount of damage this UFO has taken.
* @param damage Amount of damage.
*/
void Ufo::setDamage(int damage)
{
_damage = damage;
if (_damage < 0)
{
_damage = 0;
}
}
/**
* Returns whether this UFO has been detected by radars.
* @return Detection status.
*/
bool Ufo::getDetected() const
{
return _detected;
}
/**
* Changes whether this UFO has been detected by radars.
* @param detected Detection status.
*/
void Ufo::setDetected(bool detected)
{
_detected = detected;
}
/**
* Returns the amount of hours the UFO has been crashed for.
* @return Amount of hours.
*/
int Ufo::getHoursCrashed() const
{
return _hoursCrashed;
}
/**
* Changes the amount of hours the UFO has been crashed for.
* @param hours Amount of hours.
*/
void Ufo::setHoursCrashed(int hours)
{
_hoursCrashed = hours;
}
/**
* Returns the current direction the UFO is heading in.
* @return Direction.
*/
std::string Ufo::getDirection() const
{
return _direction;
}
/**
* Returns the current altitude of the UFO.
* @return Altitude.
*/
std::string Ufo::getAltitude() const
{
return _altitude;
}
/**
* Returns if this UFO took enough damage
* to cause it to crash.
* @return Crashed status.
*/
bool Ufo::isCrashed() const
{
return (_damage >= _rules->getMaxDamage() / 2);
}
/**
* Returns if this UFO took enough damage
* to cause it to crash.
* @return Crashed status.
*/
bool Ufo::isDestroyed() const
{
return (_damage >= _rules->getMaxDamage());
}
/**
* Calculates the direction for the UFO based
* on the current raw speed and destination.
*/
void Ufo::calculateSpeed()
{
MovingTarget::calculateSpeed();
if (_speedLon > 0)
{
if (_speedLat > 0)
{
_direction = "STR_SOUTH_EAST";
}
else if (_speedLat < 0)
{
_direction = "STR_NORTH_EAST";
}
else
{
_direction = "STR_EAST";
}
}
else if (_speedLon < 0)
{
if (_speedLat > 0)
{
_direction = "STR_SOUTH_WEST";
}
else if (_speedLat < 0)
{
_direction = "STR_NORTH_WEST";
}
else
{
_direction = "STR_WEST";
}
}
else
{
if (_speedLat > 0)
{
_direction = "STR_SOUTH";
}
else if (_speedLat < 0)
{
_direction = "STR_NORTH";
}
}
}
/**
* Moves the UFO to its destination.
*/
void Ufo::think()
{
if (!isCrashed())
{
move();
if (reachedDestination())
{
setSpeed(0);
}
}
}
/**
* Gets the UFO's battlescape status.
* @return bool
*/
bool Ufo::isInBattlescape() const
{
return _inBattlescape;
}
/**
* Sets the UFO's battlescape status.
* @param inbattle .
*/
void Ufo::setInBattlescape(bool inbattle)
{
_inBattlescape = inbattle;
}
/**
* Returns the alien race currently residing in the UFO.
* @return Alien race.
*/
std::string Ufo::getAlienRace() const
{
return _race;
}
/**
* Changes the alien race currently residing in the UFO.
* @param race Alien race.
*/
void Ufo::setAlienRace(const std::string &race)
{
_race = race;
}
/**
* Sets damage to UFO.
* @param hit Amount of damage to be set..
*/
void Ufo::setHit(int hit)
{
_hit = hit;
}
/**
* Gets damage of UFO.
* @return Amount of damage taken by the UFO.
*/
int Ufo::getHit() const
{
return _hit;
}
/**
* Returns a UFO's visibility to radar detection.
* The UFO's size and altitude affect the chances
* of it being detected by radars.
* @return Visibility modifier.
*/
int Ufo::getVisibility() const
{
int size = 0;
// size = 15*(3-ufosize);
if (_rules->getSize() == "STR_VERY_SMALL")
size = -30;
else if (_rules->getSize() == "STR_SMALL")
size = -15;
else if (_rules->getSize() == "STR_MEDIUM_UC")
size = 0;
else if (_rules->getSize() == "STR_LARGE")
size = 15;
else if (_rules->getSize() == "STR_VERY_LARGE")
size = 30;
int visibility = 0;
if (_altitude == "STR_GROUND")
visibility = -30;
else if (_altitude == "STR_VERY_LOW")
visibility = size - 20;
else if (_altitude == "STR_LOW_UC")
visibility = size - 10;
else if (_altitude == "STR_HIGH_UC")
visibility = size;
else if (_altitude == "STR_VERY_HIGH")
visibility = size - 10;
return visibility;
}
}