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Copy pathNode.cpp
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216 lines (195 loc) · 4.11 KB
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/*
* Copyright 2010-2012 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Node.h"
#include "NodeLink.h"
namespace OpenXcom
{
Node::Node()
{
}
/**
* Initializes a Node.
* @param id
* @param pos
* @param segment
* @param type
* @param rank
* @param flags
* @param reserved
* @param priority
*/
Node::Node(int id, Position pos, int segment, int type, int rank, int flags, int reserved, int priority) : _id(id), _pos(pos), _segment(segment), _type(type), _rank(rank), _flags(flags), _reserved(reserved), _priority(priority), _allocated(false)
{
_nodeLinks[0] = 0;
_nodeLinks[1] = 0;
_nodeLinks[2] = 0;
_nodeLinks[3] = 0;
_nodeLinks[4] = 0;
}
/**
* clean up node.
*/
Node::~Node()
{
delete _nodeLinks[0];
delete _nodeLinks[1];
delete _nodeLinks[2];
delete _nodeLinks[3];
delete _nodeLinks[4];
}
/**
* Loads the UFO from a YAML file.
* @param node YAML node.
*/
void Node::load(const YAML::Node &node)
{
int a = 0;
node["id"] >> _id;
node["position"] >> _pos;
node["segment"] >> _segment;
node["type"] >> _type;
node["rank"] >> _rank;
node["flags"] >> _flags;
node["reserved"] >> _reserved;
node["priority"] >> _priority;
node["allocated"] >> _allocated;
for (int i=0; i < 5; i++)
{
node["links"][i]["connectedNodeId"] >> a;
_nodeLinks[i] = new NodeLink(a, 0, 0);
_nodeLinks[i]->load(node["links"][i]);
}
}
/**
* Saves the UFO to a YAML file.
* @param out YAML emitter.
*/
void Node::save(YAML::Emitter &out) const
{
out << YAML::BeginMap;
out << YAML::Key << "id" << YAML::Value << _id;
out << YAML::Key << "position" << YAML::Value << _pos;
out << YAML::Key << "segment" << YAML::Value << _segment;
out << YAML::Key << "type" << YAML::Value << _type;
out << YAML::Key << "rank" << YAML::Value << _rank;
out << YAML::Key << "flags" << YAML::Value << _flags;
out << YAML::Key << "reserved" << YAML::Value << _reserved;
out << YAML::Key << "priority" << YAML::Value << _priority;
out << YAML::Key << "allocated" << YAML::Value << _allocated;
out << YAML::Key << "links" << YAML::Value;
out << YAML::BeginSeq;
for (int i=0; i < 5; i++)
{
if (_nodeLinks[i])
{
_nodeLinks[i]->save(out);
}
else
{
out << YAML::BeginMap;
out << YAML::Key << "connectedNodeId" << YAML::Value << -1;
out << YAML::EndMap;
}
}
out << YAML::EndSeq;
out << YAML::EndMap;
}
/**
* Get the node's id
* @return unique id
*/
int Node::getID() const
{
return _id;
}
/**
* Assign a node link to this node.
* @param link pointer to the link
* @param index 0-4
*/
void Node::assignNodeLink(NodeLink *link, int index)
{
_nodeLinks[index] = link;
}
/**
* Get the rank of units that can spawn on this node.
* @return noderank
*/
NodeRank Node::getRank() const
{
return (NodeRank)_rank;
}
/**
* Get the priority of this spawnpoint.
* @return priority
*/
int Node::getPriority() const
{
return _priority;
}
/**
* Gets the Node's position.
* @return position
*/
const Position& Node::getPosition() const
{
return _pos;
}
/**
* Gets the Node's segment.
* @return segment
*/
int Node::getSegment() const
{
return _segment;
}
/**
* Gets the Node's nodelink.
* @param index 0-4
* @return nodelink
*/
NodeLink *Node::getNodeLink(int index)
{
return _nodeLinks[index];
}
/**
* Gets the Node's type.
* @return type
*/
int Node::getType() const
{
return _type;
}
bool Node::isAllocated() const
{
return _allocated;
}
void Node::allocate()
{
_allocated = true;
}
void Node::free()
{
_allocated = false;
}
bool Node::isTarget() const
{
return _reserved == 5;
}
}