Repository navigation
Expand file tree
/
Copy pathUfopaediaStartState.cpp
More file actions
170 lines (145 loc) · 5.35 KB
/
Copy pathUfopaediaStartState.cpp
File metadata and controls
170 lines (145 loc) · 5.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/*
* Copyright 2011 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UfopaediaStartState.h"
#include "UfopaediaSelectState.h"
#include "../Ruleset/ArticleDefinition.h"
#include "../Engine/Game.h"
#include "../Engine/Palette.h"
#include "../Engine/Surface.h"
#include "../Engine/Language.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Resource/ResourcePack.h"
namespace OpenXcom
{
UfopaediaStartState::UfopaediaStartState(Game *game) : State(game)
{
_screen = false;
// set background window
_window = new Window(this, 256, 180, 32, 10, POPUP_BOTH);
// set title
_txtTitle = new Text(224, 16, 48, 33);
// set buttons
_btnOk = new TextButton(224, 12, 48, 167);
_btnCraftArmament = new TextButton(224, 12, 48, 50);
_btnWeaponsEquipment = new TextButton(224, 12, 48, 76);
_btnBaseFacilities = new TextButton(224, 12, 48, 102);
_btnAlienLifeforms = new TextButton(224, 12, 48, 115);
_btnAlienResearch = new TextButton(224, 12, 48, 128);
_btnUfos = new TextButton(224, 12, 48, 154);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_0")->getColors());
add(_window);
add(_txtTitle);
add(_btnOk);
add(_btnCraftArmament);
add(_btnWeaponsEquipment);
add(_btnBaseFacilities);
add(_btnAlienLifeforms);
add(_btnAlienResearch);
add(_btnUfos);
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_txtTitle->setColor(Palette::blockOffset(8)+10);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(_game->getLanguage()->getString("STR_UFOPAEDIA"));
_btnOk->setColor(Palette::blockOffset(8)+8);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&UfopaediaStartState::btnOkClick);
_btnCraftArmament->setColor(Palette::blockOffset(8)+8);
_btnCraftArmament->setText(_game->getLanguage()->getString("STR_XCOM_CRAFT_ARMAMENT"));
_btnCraftArmament->onMouseClick((ActionHandler)&UfopaediaStartState::btnCraftArmamentClick);
_btnWeaponsEquipment->setColor(Palette::blockOffset(8)+8);
_btnWeaponsEquipment->setText(_game->getLanguage()->getString("STR_WEAPONS_AND_EQUIPMENT"));
_btnWeaponsEquipment->onMouseClick((ActionHandler)&UfopaediaStartState::btnWeaponsEquipmentClick);
_btnBaseFacilities->setColor(Palette::blockOffset(8)+8);
_btnBaseFacilities->setText(_game->getLanguage()->getString("STR_BASE_FACILITIES"));
_btnBaseFacilities->onMouseClick((ActionHandler)&UfopaediaStartState::btnBaseFacilitiesClick);
_btnAlienLifeforms->setColor(Palette::blockOffset(8)+8);
_btnAlienLifeforms->setText(_game->getLanguage()->getString("STR_ALIEN_LIFE_FORMS"));
_btnAlienLifeforms->onMouseClick((ActionHandler)&UfopaediaStartState::btnAlienLifeformsClick);
_btnAlienResearch->setColor(Palette::blockOffset(8)+8);
_btnAlienResearch->setText(_game->getLanguage()->getString("STR_ALIEN_RESEARCH_UC"));
_btnAlienResearch->onMouseClick((ActionHandler)&UfopaediaStartState::btnAlienResearchClick);
_btnUfos->setColor(Palette::blockOffset(8)+8);
_btnUfos->setText(_game->getLanguage()->getString("STR_UFOS"));
_btnUfos->onMouseClick((ActionHandler)&UfopaediaStartState::btnUfosClick);
}
UfopaediaStartState::~UfopaediaStartState()
{}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnOkClick(Action *action)
{
_game->popState();
// _game->quit();
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnCraftArmamentClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_XCOM_CRAFT_ARMAMENT));
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnWeaponsEquipmentClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_WEAPONS_AND_EQUIPMENT));
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnBaseFacilitiesClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_BASE_FACILITIES));
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnAlienLifeformsClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_ALIEN_LIFE_FORMS));
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnAlienResearchClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_ALIEN_RESEARCH));
}
/**
*
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnUfosClick(Action *action)
{
_game->pushState(new UfopaediaSelectState(_game, UFOPAEDIA_UFOS));
}
}