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Copy pathArticleStateCraftWeapon.cpp
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107 lines (86 loc) · 3.5 KB
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/*
* Copyright 2011 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sstream>
#include "Ufopaedia.h"
#include "ArticleStateCraftWeapon.h"
#include "../Ruleset/ArticleDefinition.h"
#include "../Ruleset/RuleCraftWeapon.h"
#include "../Engine/Game.h"
#include "../Engine/Palette.h"
#include "../Engine/Surface.h"
#include "../Engine/Language.h"
#include "../Resource/ResourcePack.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Interface/TextList.h"
namespace OpenXcom
{
ArticleStateCraftWeapon::ArticleStateCraftWeapon(Game *game, ArticleDefinitionCraftWeapon *defs) : ArticleState(game, defs->id)
{
// add screen elements
_txtTitle = new Text(200, 32, 5, 24);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_4")->getColors());
ArticleState::initLayout();
// add other elements
add(_txtTitle);
// Set up objects
_game->getResourcePack()->getSurface(defs->image_id)->blit(_bg);
_btnOk->setColor(Palette::blockOffset(1)+2);
_btnPrev->setColor(Palette::blockOffset(1)+2);
_btnNext->setColor(Palette::blockOffset(1)+2);
_txtTitle->setColor(Palette::blockOffset(14)+15);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_LEFT);
_txtTitle->setWordWrap(true);
_txtTitle->setText(Ufopaedia::buildText(_game, defs->title));
_txtInfo = new Text(310, 32, 5, 160);
add(_txtInfo);
_txtInfo->setColor(Palette::blockOffset(14)+15);
_txtInfo->setAlign(ALIGN_LEFT);
_txtInfo->setWordWrap(true);
_txtInfo->setText(Ufopaedia::buildText(_game, defs->text));
_lstInfo = new TextList(250, 111, 5, 80);
add(_lstInfo);
std::wstringstream ss;
_lstInfo->setColor(Palette::blockOffset(14)+15);
_lstInfo->setColumns(2, 180, 70);
_lstInfo->setDot(true);
_lstInfo->setBig();
ss.str(L"");ss.clear();
ss << defs->weapon->getDamage();
_lstInfo->addRow(2, _game->getLanguage()->getString("STR_DAMAGE").c_str(), ss.str().c_str());
_lstInfo->getCell(0, 1)->setColor(Palette::blockOffset(15)+4);
ss.str(L"");ss.clear();
ss << defs->weapon->getRange() << _game->getLanguage()->getString("STR_KM").c_str();
_lstInfo->addRow(2, _game->getLanguage()->getString("STR_RANGE").c_str(), ss.str().c_str());
_lstInfo->getCell(1, 1)->setColor(Palette::blockOffset(15)+4);
ss.str(L"");ss.clear();
ss << defs->weapon->getAccuracy() << "%";
_lstInfo->addRow(2, _game->getLanguage()->getString("STR_ACCURACY").c_str(), ss.str().c_str());
_lstInfo->getCell(2, 1)->setColor(Palette::blockOffset(15)+4);
ss.str(L"");ss.clear();
ss << defs->weapon->getStandardReload() << _game->getLanguage()->getString("STR_S").c_str();
_lstInfo->addRow(2, _game->getLanguage()->getString("STR_RE_LOAD_TIME").c_str(), ss.str().c_str());
_lstInfo->getCell(3, 1)->setColor(Palette::blockOffset(15)+4);
_lstInfo->draw();
}
ArticleStateCraftWeapon::~ArticleStateCraftWeapon()
{}
}