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Copy pathArticleState.cpp
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96 lines (86 loc) · 2.41 KB
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/*
* Copyright 2011 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Ufopaedia.h"
#include "ArticleState.h"
#include "../Engine/Game.h"
#include "../Engine/Surface.h"
#include "../Engine/Language.h"
#include "../Interface/TextButton.h"
namespace OpenXcom
{
/**
* Constructor
* @param game Pointer to current game.
* @param article_id The article id of this article state instance.
*/
ArticleState::ArticleState(Game *game, std::string article_id) :
State(game), _id(article_id)
{
// init background and navigation eleemnts
_bg = new Surface(320, 200, 0, 0);
_btnOk = new TextButton(30, 14, 5, 5);
_btnPrev = new TextButton(30, 14, 40, 5);
_btnNext = new TextButton(30, 14, 75, 5);
}
/**
* Destructor
*/
ArticleState::~ArticleState()
{}
/**
* Set captions and click handlers for the common control elements.
*/
void ArticleState::initLayout()
{
add(_bg);
add(_btnOk);
add(_btnPrev);
add(_btnNext);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&ArticleState::btnOkClick);
_btnPrev->setText(L"<<");
_btnPrev->onMouseClick((ActionHandler)&ArticleState::btnPrevClick);
_btnNext->setText(L">>");
_btnNext->onMouseClick((ActionHandler)&ArticleState::btnNextClick);
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ArticleState::btnOkClick(Action *action)
{
_game->popState();
}
/**
* Shows the previous available article.
* @param action Pointer to an action.
*/
void ArticleState::btnPrevClick(Action *action)
{
Ufopaedia::prev(_game);
}
/**
* Shows the next available article. Loops to the first.
* @param action Pointer to an action.
*/
void ArticleState::btnNextClick(Action *action)
{
Ufopaedia::next(_game);
}
}