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82 lines (74 loc) · 2.25 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM_UNIT_H
#define OPENXCOM_UNIT_H
#include <string>
namespace OpenXcom
{
/**
* This struct holds some plain unit attribute data together.
*/
struct UnitStats
{
int tu, stamina, health, bravery, reactions, firing, throwing, strength, psiStrength, psiSkill, melee;
};
class RuleArmor;
/**
* Represents a unit which is mostly just an abstract class to access common attributes/functions for both Soldiers and Aliens.
*/
class Unit
{
private:
RuleArmor *_armor;
public:
/// Creates a new Unit.
Unit();
/// Creates a new unnit with specific rules and armor.
Unit(RuleArmor *armor);
/// Cleans up the Unit.
~Unit();
/// Gets the unit's armor.
RuleArmor *getArmor() const;
/// Gets the unit's name.
virtual std::wstring getName() const = 0;
/// Gets the unit's time units.
virtual int getTimeUnits() const = 0;
/// Gets the unit's stamina.
virtual int getStamina() const = 0;
/// Gets the unit's health.
virtual int getHealth() const = 0;
/// Gets the unit's bravery.
virtual int getBravery() const = 0;
/// Gets the unit's reactions.
virtual int getReactions() const = 0;
/// Gets the unit's firing accuracy.
virtual int getFiringAccuracy() const = 0;
/// Gets the unit's throwing accuracy.
virtual int getThrowingAccuracy() const = 0;
/// Gets the unit's strength.
virtual int getStrength() const = 0;
/// Get the unit's stand height.
virtual int getStandHeight() const = 0;
/// Get the unit's kneel height.
virtual int getKneelHeight() const = 0;
/// Get the unit's loft ID.
virtual int gotLoftemps() const = 0;
};
}
#endif