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329 lines (295 loc) · 6.04 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RuleCraft.h"
#include "RuleTerrain.h"
namespace OpenXcom
{
/**
* Creates a blank ruleset for a certain
* type of craft.
* @param type String defining the type.
*/
RuleCraft::RuleCraft(std::string type) : _type(type), _sprite(-1), _fuelMax(0), _damageMax(0), _speedMax(0), _accel(0), _weapons(0), _soldiers(0), _hwps(0), _cost(0), _repair(1), _refuel(1), _range(600), _time(0), _battlescapeTerrainData(0)
{
}
/**
*
*/
RuleCraft::~RuleCraft()
{
delete _battlescapeTerrainData;
}
/**
* Returns the language string that names
* this craft. Each craft type has a unique name.
* @return Craft name.
*/
std::string RuleCraft::getType() const
{
return _type;
}
/**
* Returns the ID of the sprite used to draw the craft
* in the Basescape and Equip Craft screens.
* @return Sprite ID.
*/
int RuleCraft::getSprite() const
{
return _sprite;
}
/**
* Changes the ID of the sprite used to draw the craft
* in the Basescape and Equip Craft screens.
* @param sprite Sprite ID.
*/
void RuleCraft::setSprite(int sprite)
{
_sprite = sprite;
}
/**
* Returns the maximum fuel the craft can contain.
* @return Fuel amount.
*/
int RuleCraft::getMaxFuel() const
{
return _fuelMax;
}
/**
* Changes the maximum fuel the craft can contain.
* @param fuel Fuel amount.
*/
void RuleCraft::setMaxFuel(int fuel)
{
_fuelMax = fuel;
}
/**
* Returns the maximum damage (damage the craft can take) const
* of the craft.
* @return Damage.
*/
int RuleCraft::getMaxDamage() const
{
return _damageMax;
}
/**
* Changes the maximum damage (damage the craft can take)
* of the craft.
* @param damage Damage.
*/
void RuleCraft::setMaxDamage(int damage)
{
_damageMax = damage;
}
/**
* Returns the maximum speed of the craft flying
* around the Geoscape.
* @return Speed in knots.
*/
int RuleCraft::getMaxSpeed() const
{
return _speedMax;
}
/**
* Changes the maximum speed of the craft flying
* around the Geoscape.
* @param speed Speed in knots.
*/
void RuleCraft::setMaxSpeed(int speed)
{
_speedMax = speed;
}
/**
* Returns the acceleration of the craft for
* taking off / stopping.
* @return Acceleration.
*/
int RuleCraft::getAcceleration() const
{
return _accel;
}
/**
* Changes the acceleration of the craft for
* taking off / stopping.
* @param accel Acceleration.
*/
void RuleCraft::setAcceleration(int accel)
{
_accel = accel;
}
/**
* Returns the maximum number of weapons that
* can be equipped onto the craft.
* @return Weapon capacity.
*/
int RuleCraft::getWeapons() const
{
return _weapons;
}
/**
* Changes the maximum number of weapons that
* can be equipped onto the craft.
* @param weapons Weapon capacity.
*/
void RuleCraft::setWeapons(int weapons)
{
_weapons = weapons;
}
/**
* Returns the maximum number of soldiers that
* the craft can carry.
* @return Soldier capacity.
*/
int RuleCraft::getSoldiers() const
{
return _soldiers;
}
/**
* Changes the maximum number of soldiers that
* the craft can carry.
* @param soldiers Soldier capacity.
*/
void RuleCraft::setSoldiers(int soldiers)
{
_soldiers = soldiers;
}
/**
* Returns the maximum number of HWPs that
* the craft can carry.
* @return HWP capacity.
*/
int RuleCraft::getHWPs() const
{
return _hwps;
}
/**
* Changes the maximum number of HWPs that
* the craft can carry.
* @param hwps HWP capacity.
*/
void RuleCraft::setHWPs(int hwps)
{
_hwps = hwps;
}
/**
* Returns the cost of this craft for
* purchase/maintenance.
* @return Cost.
*/
int RuleCraft::getCost() const
{
return _cost;
}
/**
* Changes the cost of this craft for
* purchase/maintenance.
* @param cost Cost.
*/
void RuleCraft::setCost(int cost)
{
_cost = cost;
}
/**
* Returns how much damage is removed from the
* craft while repairing.
* @return Amount of damage.
*/
int RuleCraft::getRepairRate() const
{
return _repair;
}
/**
* Changes how much damage is removed from the
* craft while repairing.
* @param repair Amount of damage.
*/
void RuleCraft::setRepairRate(int repair)
{
_repair = repair;
}
/**
* Returns how much fuel is added to the
* craft while refuelling.
* @return Amount of fuel.
*/
int RuleCraft::getRefuelRate() const
{
return _refuel;
}
/**
* Changes how much fuel is added to the
* craft while refuelling.
* @param refuel Amount of fuel.
*/
void RuleCraft::setRefuelRate(int refuel)
{
_refuel = refuel;
}
/**
* Returns the craft's radar range
* for detecting UFOs.
* @return Range in nautical miles.
*/
int RuleCraft::getRadarRange() const
{
return _range;
}
/**
* Changes the craft's radar range
* for detecting UFOs.
* @param range Range in nautical miles.
*/
void RuleCraft::setRadarRange(int range)
{
_range = range;
}
/**
* Returns the amount of time this item
* takes to arrive at a base.
* @return Time in hours.
*/
int RuleCraft::getTransferTime() const
{
return _time;
}
/**
* Changes the amount of time this item
* takes to arrive at a base.
* @param time Time in hours.
*/
void RuleCraft::setTransferTime(int time)
{
_time = time;
}
/**
* Returns the terrain data needed to draw the Craft in the battlescape.
* @return Terrain.
*/
RuleTerrain *RuleCraft::getBattlescapeTerrainData()
{
return _battlescapeTerrainData;
}
/**
* Changes the terrain data needed to draw the Craft in the battlescape.
* @param terrain pointer to a RuleTerrain.
*/
void RuleCraft::setBattlescapeTerrainData(RuleTerrain *terrain)
{
_battlescapeTerrainData = terrain;
}
}