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Copy pathUfoLostState.cpp
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95 lines (82 loc) · 2.5 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UfoLostState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Ufo Lost window.
* @param game Pointer to the core game.
* @param id Name of the UFO.
*/
UfoLostState::UfoLostState(Game *game, std::wstring id) : State(game), _id(id)
{
_screen = false;
// Create objects
_window = new Window(this, 192, 104, 32, 48, POPUP_BOTH);
_btnOk = new TextButton(60, 12, 98, 112);
_txtTitle = new Text(160, 30, 48, 72);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(7)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_txtTitle);
// Set up objects
_window->setColor(Palette::blockOffset(8)+8);
_window->setBackground(_game->getResourcePack()->getSurface("BACK15.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+8);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&UfoLostState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(8)+5);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
std::wstring s = _id;
s += L'\n';
s += _game->getLanguage()->getString("STR_TRACKING_LOST");
_txtTitle->setText(s);
}
/**
*
*/
UfoLostState::~UfoLostState()
{
}
/**
* Resets the palette.
*/
void UfoLostState::init()
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(7)), Palette::backPos, 16);
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void UfoLostState::btnOkClick(Action *action)
{
_game->popState();
}
}