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Copy pathMonthlyReportState.cpp
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147 lines (127 loc) · 4.21 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MonthlyReportState.h"
#include <sstream>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/GameTime.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Monthly Report screen.
* @param game Pointer to the core game.
*/
MonthlyReportState::MonthlyReportState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(50, 12, 135, 180);
_txtTitle = new Text(300, 16, 16, 8);
_txtMonth = new Text(110, 8, 16, 24);
_txtRating = new Text(180, 8, 125, 24);
_txtChange = new Text(300, 8, 16, 32);
_txtDesc = new Text(300, 140, 16, 40);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(3)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_txtTitle);
add(_txtMonth);
add(_txtRating);
add(_txtChange);
add(_txtDesc);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+13);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&MonthlyReportState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtTitle->setBig();
_txtTitle->setText(_game->getLanguage()->getString("STR_XCOM_PROJECT_MONTHLY_REPORT"));
int month = _game->getSavedGame()->getTime()->getMonth() - 1, year = _game->getSavedGame()->getTime()->getYear();
if (month == 0)
{
month = 12;
year--;
}
std::string m;
switch (month)
{
case 1: m = "STR_JAN"; break;
case 2: m = "STR_FEB"; break;
case 3: m = "STR_MAR"; break;
case 4: m = "STR_APR"; break;
case 5: m = "STR_MAY"; break;
case 6: m = "STR_JUN"; break;
case 7: m = "STR_JUL"; break;
case 8: m = "STR_AUG"; break;
case 9: m = "STR_SEP"; break;
case 10: m = "STR_OCT"; break;
case 11: m = "STR_NOV"; break;
case 12: m = "STR_DEC"; break;
}
std::wstringstream ss;
ss << _game->getLanguage()->getString("STR_MONTH") << L'\x01' << _game->getLanguage()->getString(m) << L" " << year;
_txtMonth->setColor(Palette::blockOffset(15)-1);
_txtMonth->setSecondaryColor(Palette::blockOffset(8)+10);
_txtMonth->setText(ss.str());
std::wstringstream ss2;
ss << _game->getLanguage()->getString("STR_MONTHLY_RATING") << L'\x01' << 0;
_txtRating->setColor(Palette::blockOffset(15)-1);
_txtRating->setSecondaryColor(Palette::blockOffset(8)+10);
_txtRating->setText(ss2.str());
std::wstringstream ss3;
ss << _game->getLanguage()->getString("STR_FUNDING_CHANGE") << L'\x01' << 0;
_txtChange->setColor(Palette::blockOffset(15)-1);
_txtChange->setSecondaryColor(Palette::blockOffset(8)+10);
_txtChange->setText(ss3.str());
_txtDesc->setColor(Palette::blockOffset(8)+10);
_txtDesc->setWordWrap(true);
_txtDesc->setText(_game->getLanguage()->getString("STR_COUNCIL_IS_GENERALLY_SATISFIED"));
}
/**
*
*/
MonthlyReportState::~MonthlyReportState()
{
}
/**
* Resets the palette.
*/
void MonthlyReportState::init()
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(3)), Palette::backPos, 16);
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void MonthlyReportState::btnOkClick(Action *action)
{
_game->popState();
}
}