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Copy pathCraftPatrolState.cpp
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125 lines (109 loc) · 3.73 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CraftPatrolState.h"
#include <string>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/Craft.h"
#include "../Savegame/Target.h"
#include "GeoscapeCraftState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Craft Patrol window.
* @param game Pointer to the core game.
* @param craft Pointer to the craft to display.
* @param globe Pointer to the Geoscape globe.
*/
CraftPatrolState::CraftPatrolState(Game *game, Craft *craft, Globe *globe) : State(game), _craft(craft), _globe(globe)
{
_screen = false;
// Create objects
_window = new Window(this, 224, 168, 16, 16, POPUP_BOTH);
_btnOk = new TextButton(140, 12, 58, 144);
_btnRedirect = new TextButton(140, 12, 58, 160);
_txtDestination = new Text(140, 64, 58, 48);
_txtPatrolling = new Text(140, 16, 58, 120);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(4)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_btnRedirect);
add(_txtDestination);
add(_txtPatrolling);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+8);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&CraftPatrolState::btnOkClick);
_btnRedirect->setColor(Palette::blockOffset(8)+8);
_btnRedirect->setText(_game->getLanguage()->getString("STR_REDIRECT_CRAFT"));
_btnRedirect->onMouseClick((ActionHandler)&CraftPatrolState::btnRedirectClick);
_txtDestination->setColor(Palette::blockOffset(15)-1);
_txtDestination->setBig();
_txtDestination->setAlign(ALIGN_CENTER);
_txtDestination->setWordWrap(true);
std::wstring s = _craft->getName(_game->getLanguage()) + L'\n';
s += _game->getLanguage()->getString("STR_HAS_REACHED") + L'\n';
s += _game->getLanguage()->getString("STR_DESTINATION") + L'\n';
s += _craft->getDestination()->getName(_game->getLanguage());
_txtDestination->setText(s);
_txtPatrolling->setColor(Palette::blockOffset(15)-1);
_txtPatrolling->setBig();
_txtPatrolling->setAlign(ALIGN_CENTER);
_txtPatrolling->setText(_game->getLanguage()->getString("STR_NOW_PATROLLING"));
}
/**
*
*/
CraftPatrolState::~CraftPatrolState()
{
}
/**
* Resets the palette.
*/
void CraftPatrolState::init()
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(4)), Palette::backPos, 16);
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void CraftPatrolState::btnOkClick(Action *action)
{
_game->popState();
}
/**
* Opens up the Craft window.
* @param action Pointer to an action.
*/
void CraftPatrolState::btnRedirectClick(Action *action)
{
_game->popState();
_game->pushState(new GeoscapeCraftState(_game, _craft, _globe, 0));
}
}