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Copy pathCannotRearmState.cpp
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120 lines (105 loc) · 3.4 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CannotRearmState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "GeoscapeState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in a Cannot Rearm window.
* @param game Pointer to the core game.
* @param state Pointer to the Geoscape state.
* @param ammo Ammo missing.
* @param craft Craft rearming.
* @param base Base the craft belongs to.
*/
CannotRearmState::CannotRearmState(Game *game, GeoscapeState *state, const std::wstring &ammo, const std::wstring &craft, const std::wstring &base) : State(game), _state(state)
{
_screen = false;
// Create objects
_window = new Window(this, 256, 160, 32, 20, POPUP_BOTH);
_btnOk = new TextButton(100, 18, 48, 150);
_btnOk5Secs = new TextButton(100, 18, 172, 150);
_txtMessage = new Text(226, 80, 47, 50);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(4)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_btnOk5Secs);
add(_txtMessage);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+8);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&CannotRearmState::btnOkClick);
_btnOk5Secs->setColor(Palette::blockOffset(8)+8);
_btnOk5Secs->setText(_game->getLanguage()->getString("STR_OK_5_SECS"));
_btnOk5Secs->onMouseClick((ActionHandler)&CannotRearmState::btnOk5SecsClick);
_txtMessage->setColor(Palette::blockOffset(15)-1);
_txtMessage->setAlign(ALIGN_CENTER);
_txtMessage->setVerticalAlign(ALIGN_MIDDLE);
_txtMessage->setBig();
_txtMessage->setWordWrap(true);
std::wstring s = _game->getLanguage()->getString("STR_NOT_ENOUGH");
s += ammo;
s += _game->getLanguage()->getString("STR_TO_REARM");
s += craft;
s += _game->getLanguage()->getString("STR_AT_");
s += base;
_txtMessage->setText(s);
}
/**
*
*/
CannotRearmState::~CannotRearmState()
{
}
/**
* Resets the palette.
*/
void CannotRearmState::init()
{
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void CannotRearmState::btnOkClick(Action *action)
{
_game->popState();
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void CannotRearmState::btnOk5SecsClick(Action *action)
{
_state->timerReset();
_game->popState();
}
}