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Copy pathUnitTurnBState.cpp
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124 lines (111 loc) · 3.15 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTurnBState.h"
#include "TerrainModifier.h"
#include "BattlescapeState.h"
#include "Map.h"
#include "../Engine/Game.h"
#include "../Savegame/BattleUnit.h"
#include "../Savegame/SavedBattleGame.h"
#include "../Savegame/SavedGame.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/SoundSet.h"
#include "../Engine/Sound.h"
#include "../Engine/RNG.h"
#include "../Engine/Language.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
/**
* Sets up an UnitTurnBState.
*/
UnitTurnBState::UnitTurnBState(BattlescapeState *parent, BattleAction action) : BattleState(parent), _unit(0), _action(action)
{
}
/**
* Deletes the UnitTurnBState.
*/
UnitTurnBState::~UnitTurnBState()
{
}
void UnitTurnBState::init()
{
_unit = _action.actor;
if (_unit->getFaction() == FACTION_PLAYER)
_parent->setStateInterval(Options::getInt("battleXcomSpeed"));
else
_parent->setStateInterval(Options::getInt("battleAlienSpeed"));
_unit->lookAt(_action.target);
if (_unit->getStatus() != STATUS_TURNING)
{
// try to open a door
int door = _parent->getGame()->getSavedGame()->getBattleGame()->getTerrainModifier()->unitOpensDoor(_unit);
if (door == 0)
{
_parent->getGame()->getResourcePack()->getSoundSet("BATTLE.CAT")->getSound(3)->play(); // normal door
}
if (door == 1)
{
_parent->getGame()->getResourcePack()->getSoundSet("BATTLE.CAT")->getSound(RNG::generate(20,21))->play(); // ufo door
}
_parent->popState();
}
}
void UnitTurnBState::think()
{
const int tu = 1; // one turn is 1 tu
if (_parent->checkReservedTU(_unit, tu) == false)
{
_unit->abortTurn();
_parent->popState();
return;
}
if (_unit->spendTimeUnits(tu, _parent->getGame()->getSavedGame()->getBattleGame()->getDebugMode()))
{
_unit->turn();
_parent->getGame()->getSavedGame()->getBattleGame()->getTerrainModifier()->calculateFOVTerrain(_unit);
_parent->getGame()->getSavedGame()->getBattleGame()->getTerrainModifier()->calculateFOVUnits(_unit);
_parent->getMap()->cacheUnit(_unit);
if (_unit->getStatus() == STATUS_STANDING)
{
_parent->popState();
}
}
else
{
_result = "STR_NOT_ENOUGH_TIME_UNITS";
_unit->abortTurn();
_parent->popState();
}
}
/*
* Unit turning cannot be cancelled.
*/
void UnitTurnBState::cancel()
{
}
/*
* Get the action result. Returns error messages or an empty string when everything went fine.
* @return returnmessage Empty when everything is fine.
*/
std::string UnitTurnBState::getResult() const
{
return _result;
}
}