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88 lines (77 loc) · 2.01 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Explosion.h"
namespace OpenXcom
{
/**
* Sets up a Explosion sprite with the specified size and position.
* @param position Explosion center position in voxel x/y/z.
* @param startFrame A startframe - can be used to offset different explosions at different frames.
* @param big Flag to indicate it is a bullet hit(false), or a real explosion(true).
*/
Explosion::Explosion(Position position, int startFrame, bool big) : _res(0), _save(0), _item(0), _position(position), _currentFrame(startFrame), _startFrame(startFrame), _big(big)
{
}
/**
* Deletes the Explosion.
*/
Explosion::~Explosion()
{
}
/**
* Animate the explosion further.
* @return false if the animation is finished.
*/
bool Explosion::animate()
{
_currentFrame++;
if ((_big && _currentFrame == 8) || (!_big && _currentFrame == _startFrame+10))
{
return false;
}
else
{
return true;
}
}
/**
* Get the current position in voxel space.
* @return position in voxel space.
*/
Position Explosion::getPosition() const
{
return _position;
}
/**
* Get the current frame in the animation.
* @return frame number.
*/
int Explosion::getCurrentFrame() const
{
return _currentFrame;
}
/**
* Return flag to indicate it is a bullet hit(false), or a real explosion(true).
* @return big
*/
bool Explosion::isBig() const
{
return _big;
}
}