Repository navigation
Expand file tree
/
Copy pathBattleState.cpp
More file actions
76 lines (62 loc) · 1.46 KB
/
Copy pathBattleState.cpp
File metadata and controls
76 lines (62 loc) · 1.46 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleState.h"
namespace OpenXcom
{
/**
* Sets up a BattleState.
* @param parent pointer to the parent state.
*/
BattleState::BattleState(BattlescapeState *parent) : _parent(parent), _result("")
{
}
/**
* Deletes the BattleState.
*/
BattleState::~BattleState()
{
}
/**
* Start the current BattleState.
*/
void BattleState::init()
{
}
/**
* Cancel the current BattleState.
*/
void BattleState::cancel()
{
}
/**
* Runs any code the state needs to keep updating every
* game cycle.
*/
void BattleState::think()
{
}
/*
* Get the action result. Returns error messages or an empty string when everything went fine.
* @return returnmessage Empty when everything is fine.
*/
std::string BattleState::getResult() const
{
return _result;
}
}