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Copy pathPurchaseErrorState.cpp
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83 lines (72 loc) · 2.23 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PurchaseErrorState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
namespace OpenXcom
{
/**
* Initializes all the elements in a Purchase error window.
* @param game Pointer to the core game.
* @param str Error message to display.
*/
PurchaseErrorState::PurchaseErrorState(Game *game, std::string str) : State(game)
{
_screen = false;
// Create objects
_window = new Window(this, 256, 160, 32, 20, POPUP_BOTH);
_btnOk = new TextButton(120, 18, 100, 154);
_txtError = new Text(234, 80, 44, 50);
add(_window);
add(_btnOk);
add(_txtError);
// Set up objects
_window->setColor(Palette::blockOffset(15)+4);
_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
_btnOk->setColor(Palette::blockOffset(15)+4);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&PurchaseErrorState::btnOkClick);
_txtError->setColor(Palette::blockOffset(15)+1);
_txtError->setAlign(ALIGN_CENTER);
_txtError->setVerticalAlign(ALIGN_MIDDLE);
_txtError->setBig();
_txtError->setWordWrap(true);
_txtError->setText(_game->getLanguage()->getString(str));
}
/**
*
*/
PurchaseErrorState::~PurchaseErrorState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void PurchaseErrorState::btnOkClick(Action *action)
{
_game->popState();
}
}