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101 lines (91 loc) · 2.1 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CraftWeapon.h"
#include "../Ruleset/RuleCraftWeapon.h"
namespace OpenXcom
{
/**
* Initializes a craft weapon of the specified type.
* @param rules Pointer to ruleset.
* @param ammo Initial ammo.
*/
CraftWeapon::CraftWeapon(RuleCraftWeapon *rules, int ammo) : _rules(rules), _ammo(ammo)
{
}
/**
*
*/
CraftWeapon::~CraftWeapon()
{
}
/**
* Loads the craft weapon from a YAML file.
* @param node YAML node.
*/
void CraftWeapon::load(const YAML::Node &node)
{
node["ammo"] >> _ammo;
}
/**
* Saves the base to a YAML file.
* @param out YAML emitter.
*/
void CraftWeapon::save(YAML::Emitter &out) const
{
out << YAML::BeginMap;
out << YAML::Key << "type" << YAML::Value << _rules->getType();
out << YAML::Key << "ammo" << YAML::Value << _ammo;
out << YAML::EndMap;
}
/**
* Returns the ruleset for the craft weapon's type.
* @return Pointer to ruleset.
*/
RuleCraftWeapon *const CraftWeapon::getRules() const
{
return _rules;
}
/**
* Returns the ammo contained in this craft weapon.
* @return Weapon ammo.
*/
int CraftWeapon::getAmmo() const
{
return _ammo;
}
/**
* Changes the ammo contained in this craft weapon.
* @param ammo Weapon ammo.
*/
void CraftWeapon::setAmmo(int ammo)
{
_ammo = ammo;
if (_ammo > _rules->getAmmoMax())
{
_ammo = _rules->getAmmoMax();
}
}
/**
* Rearms this craft weapon's ammo.
*/
void CraftWeapon::rearm()
{
setAmmo(_ammo + _rules->getRearmRate());
}
}