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Copy pathBattleItem.cpp
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69 lines (62 loc) · 1.48 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleItem.h"
#include "Item.h"
#include "../Ruleset/RuleItem.h"
namespace OpenXcom
{
/**
* Initializes a item of the specified type.
* @param item Pointer to item.
* @param qty Initial ammo quantity.
*/
BattleItem::BattleItem(Item *item, int qty) : _item(item), _ammoQty(qty)
{
}
/**
*
*/
BattleItem::~BattleItem()
{
}
/**
* Returns the ruleset for the item's type.
* @return Pointer to ruleset.
*/
RuleItem *const BattleItem::getRules() const
{
return _item->getRules();
}
/**
* Returns the quantity of ammo in this item.
* @return Ammo quantity.
*/
int BattleItem::getAmmoQuantity() const
{
return _ammoQty;
}
/**
* Changes the quantity of ammo in this item.
* @param qty Ammo quantity.
*/
void BattleItem::setAmmoQuantity(int qty)
{
_ammoQty = qty;
}
}