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Copy pathRuleItem.cpp
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129 lines (116 loc) · 2.49 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RuleItem.h"
namespace OpenXcom
{
/**
* Creates a blank ruleset for a certain type of item.
* @param type String defining the type.
*/
RuleItem::RuleItem(std::string type) : _type(type), _size(0.0), _value(0), _time(24), _equip(true)
{
}
/**
*
*/
RuleItem::~RuleItem()
{
}
/**
* Returns the language string that names
* this item. Each item type has a unique name.
* @return Item name.
*/
std::string RuleItem::getType() const
{
return _type;
}
/**
* Returns the amount of space this item
* takes up in a storage facility.
* @return Storage size.
*/
float RuleItem::getSize() const
{
return _size;
}
/**
* Changes the amount of space this item
* takes up in a storage facility.
* @param size Storage size.
*/
void RuleItem::setSize(float size)
{
_size = size;
}
/**
* Returns the amount of money you get for
* selling this item.
* @return Sale value.
*/
int RuleItem::getSaleValue() const
{
return _value;
}
/**
* Changes the amount of money you get for
* selling this item.
* @param value Sale value.
*/
void RuleItem::setSaleValue(int value)
{
_value = value;
}
/**
* Returns the amount of time this item
* takes to arrive at a base.
* @return Time in hours.
*/
int RuleItem::getTransferTime() const
{
return _time;
}
/**
* Changes the amount of time this item
* takes to arrive at a base.
* @param time Time in hours.
*/
void RuleItem::setTransferTime(int time)
{
_time = time;
}
/**
* Returns whether this item can be equipped
* by soldiers and loaded on transport craft.
* @return Is it equippable?
*/
bool RuleItem::getEquippable() const
{
return _equip;
}
/**
* Changes whether this item can be equipped
* by soldiers and loaded on transport craft.
* @param equip Is it equippable?
*/
void RuleItem::setEquippable(bool equip)
{
_equip = equip;
}
}