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287 lines (258 loc) · 5.88 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RuleCraftWeapon.h"
namespace OpenXcom
{
/**
* Creates a blank ruleset for a certain type of craft weapon.
* @param type String defining the type.
*/
RuleCraftWeapon::RuleCraftWeapon(std::string type) : _type(type), _sprite(-1), _sound(-1), _damage(0), _range(0), _accuracy(0), _reloadCautious(0), _reloadStandard(0), _reloadAggressive(0), _ammoMax(0), _rearm(1)
{
}
/**
*
*/
RuleCraftWeapon::~RuleCraftWeapon()
{
}
/**
* Returns the language string that names this craft weapon.
* Each craft weapon type has a unique name.
* @return Craft weapon name.
*/
std::string RuleCraftWeapon::getType() const
{
return _type;
}
/**
* Returns the ID of the sprite used to draw the craft weapon
* in the Equip Craft and Interception screens.
* @return Sprite ID.
*/
int RuleCraftWeapon::getSprite() const
{
return _sprite;
}
/**
* Changes the ID of the sprite used to draw the craft weapon
* in the Equip Craft and Interception screens.
* @param sprite Sprite ID.
*/
void RuleCraftWeapon::setSprite(int sprite)
{
_sprite = sprite;
}
/**
* Returns the ID of the sound used when firing the weapon
* in the Dogfight screen.
* @return Sound ID.
*/
int RuleCraftWeapon::getSound() const
{
return _sound;
}
/**
* Changes the ID of the sound used when firing the weapon
* in the Dogfight screen.
* @param sound Sound ID.
*/
void RuleCraftWeapon::setSound(int sound)
{
_sound = sound;
}
/**
* Returns the amount of damage this craft weapon
* inflicts on enemy crafts.
* @return Damage amount.
*/
int RuleCraftWeapon::getDamage() const
{
return _damage;
}
/**
* Changes the amount of damage this craft weapon
* inflicts on enemy crafts.
* @param damage Damage amount.
*/
void RuleCraftWeapon::setDamage(int damage)
{
_damage = damage;
}
/**
* Returns the maximum range of this craft weapon.
* @return Range in km.
*/
int RuleCraftWeapon::getRange() const
{
return _range;
}
/**
* Changes the maximum range of this craft weapon.
* @param range Range in km.
*/
void RuleCraftWeapon::setRange(int range)
{
_range = range;
}
/**
* Returns the percentage chance of each shot of
* this craft weapon hitting an enemy craft.
* @return Percentage accuracy.
*/
int RuleCraftWeapon::getAccuracy() const
{
return _accuracy;
}
/**
* Changes the percentage chance of each shot of
* this craft weapon hitting an enemy craft.
* @param accuracy Percentage accuracy.
*/
void RuleCraftWeapon::setAccuracy(int accuracy)
{
_accuracy = accuracy;
}
/**
* Returns the amount of time the craft weapon takes to
* reload in cautious mode.
* @return Time in game seconds.
*/
int RuleCraftWeapon::getCautiousReload() const
{
return _reloadCautious;
}
/**
* Changes the amount of time the craft weapon takes to
* reload in cautious mode.
* @param reload Time in game seconds.
*/
void RuleCraftWeapon::setCautiousReload(int reload)
{
_reloadCautious = reload;
}
/**
* Returns the amount of time the craft weapon takes to
* reload in standard mode.
* @return Time in game seconds.
*/
int RuleCraftWeapon::getStandardReload() const
{
return _reloadStandard;
}
/**
* Changes the amount of time the craft weapon takes to
* reload in standard mode.
* @param reload Time in game seconds.
*/
void RuleCraftWeapon::setStandardReload(int reload)
{
_reloadStandard = reload;
}
/**
* Returns the amount of time the craft weapon takes to
* reload in aggressive mode.
* @return Time in game seconds.
*/
int RuleCraftWeapon::getAggressiveReload() const
{
return _reloadAggressive;
}
/**
* Changes the amount of time the craft weapon takes to
* reload in aggressive mode.
* @param reload Time in game seconds.
*/
void RuleCraftWeapon::setAggressiveReload(int reload)
{
_reloadAggressive = reload;
}
/**
* Returns the maximum amount of ammo the craft weapon
* can carry.
* @return Amount of ammo.
*/
int RuleCraftWeapon::getAmmoMax() const
{
return _ammoMax;
}
/**
* Changes the maximum amount of ammo the craft weapon
* can carry.
* @param ammo Amount of ammo.
*/
void RuleCraftWeapon::setAmmoMax(int ammo)
{
_ammoMax = ammo;
}
/**
* Returns how much ammo is added to the craft weapon
* while rearming (the amount of ammo in each clip item).
* @return Amount of ammo.
*/
int RuleCraftWeapon::getRearmRate() const
{
return _rearm;
}
/**
* Changes how much ammo is added to the craft weapon
* while rearming (the amount of ammo in each clip item).
* @param rearm Amount of ammo.
*/
void RuleCraftWeapon::setRearmRate(int rearm)
{
_rearm = rearm;
}
/**
* Returns the language string of the item used to
* equip this craft weapon.
* @return Item name.
*/
std::string RuleCraftWeapon::getLauncherItem() const
{
return _launcher;
}
/**
* Changes the language string of the item used to
* equip this craft weapon.
* @param launcher Item name.
*/
void RuleCraftWeapon::setLauncherItem(std::string launcher)
{
_launcher = launcher;
}
/**
* Returns the language string of the item used to
* load this craft weapon with ammo.
* @return Item name.
*/
std::string RuleCraftWeapon::getClipItem() const
{
return _clip;
}
/**
* Changes the language string of the item used to
* load this craft weapon with ammo.
* @param clip Item name.
*/
void RuleCraftWeapon::setClipItem(std::string clip)
{
_clip = clip;
}
}