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61 lines (55 loc) · 1.66 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM_MAPBLOCK_H
#define OPENXCOM_MAPBLOCK_H
#include <string>
namespace OpenXcom
{
class RuleTerrain;
/**
* Represents a Terrain Map Block.
* It contains constant info about this mapblock, like it's name, dimensions, attributes...
* Map blocks are stored in RuleTerrain objects
* @sa http://www.ufopaedia.org/index.php?title=MAPS_Terrain
*/
class MapBlock
{
private:
RuleTerrain *_terrain;
std::string _name;
int _width, _length, _height;
bool _landingZone;
public:
MapBlock(RuleTerrain *terrain, std::string name, int width, int length, bool landingZone);
~MapBlock();
/// Gets the mapblock's name (used for MAP generation).
std::string getName();
/// Gets the mapblock's width.
int getWidth();
/// Get the mapblock's length.
int getLength();
/// Get the mapblock's height.
int getHeight();
/// Set the mapblock's height.
void setHeight(int height);
/// Returns whether this mapblock is a landingzone.
bool isLandingZone();
};
}
#endif