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57 lines (51 loc) · 1.44 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM__LOADGAMESTATE_H
#define OPENXCOM__LOADGAMESTATE_H
#include <string>
#include "../Engine/State.h"
namespace OpenXcom
{
class TextButton;
class Window;
class Text;
class TextList;
/**
* Load Game screen for listing info on available
* saved games and loading them.
*/
class LoadGameState : public State
{
private:
TextButton *_btnCancel;
Window *_window;
Text *_txtTitle, *_txtName, *_txtTime, *_txtDate;
TextList *_lstSaves;
public:
/// Creates the Load Game state.
LoadGameState(Game *game);
/// Cleans up the Load Game state.
~LoadGameState();
/// Handler for clicking the Cancel button.
void btnCancelClick(Action *action);
/// Handler for clicking the Saves list.
void lstSavesClick(Action *action);
};
}
#endif