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Copy pathTargetInfoState.cpp
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103 lines (89 loc) · 2.95 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TargetInfoState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/Target.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Target Info window.
* @param game Pointer to the core game.
* @param target Pointer to the target to show info from.
*/
TargetInfoState::TargetInfoState(Game *game, Target *target) : State(game), _target(target)
{
_screen = false;
// Create objects
_window = new Window(this, 192, 120, 32, 40, POPUP_BOTH);
_btnOk = new TextButton(160, 16, 48, 135);
_txtTitle = new Text(182, 16, 37, 54);
_txtTargetted = new Text(182, 8, 37, 74);
_txtFollowers = new Text(182, 48, 37, 84);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_txtTitle);
add(_txtTargetted);
add(_txtFollowers);
// Set up objects
_window->setColor(Palette::blockOffset(8)+13);
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+13);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&TargetInfoState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(8)+10);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
_txtTitle->setText(_target->getName(_game->getLanguage()));
_txtTargetted->setColor(Palette::blockOffset(15)-1);
_txtTargetted->setAlign(ALIGN_CENTER);
_txtTargetted->setText(_game->getLanguage()->getString("STR_TARGETTED_BY"));
_txtFollowers->setColor(Palette::blockOffset(15)-1);
_txtFollowers->setAlign(ALIGN_CENTER);
std::wstring s = L"";
for (std::vector<Target*>::iterator i = _target->getFollowers()->begin(); i != _target->getFollowers()->end(); i++)
{
s += (*i)->getName(_game->getLanguage());
s += L'\n';
}
_txtFollowers->setText(s);
}
/**
*
*/
TargetInfoState::~TargetInfoState()
{
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void TargetInfoState::btnOkClick(Action *action)
{
_game->popState();
}
}