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Copy pathFundingState.cpp
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123 lines (108 loc) · 3.96 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FundingState.h"
#include <sstream>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "../Savegame/Country.h"
#include "../Ruleset/RuleCountry.h"
#include "../Savegame/SavedGame.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Funding screen.
* @param game Pointer to the core game.
*/
FundingState::FundingState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(50, 12, 135, 180);
_txtTitle = new Text(280, 16, 32, 8);
_txtCountry = new Text(100, 16, 32, 24);
_txtFunding = new Text(120, 16, 140, 24);
_txtChange = new Text(120, 16, 240, 24);
_lstCountries = new TextList(280, 136, 32, 40);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_txtTitle);
add(_txtCountry);
add(_txtFunding);
add(_txtChange);
add(_lstCountries);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
_btnOk->setColor(Palette::blockOffset(15)+2);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&FundingState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtTitle->setBig();
_txtTitle->setText(_game->getLanguage()->getString("STR_INTERNATIONAL_RELATIONS"));
_txtCountry->setColor(Palette::blockOffset(15)-1);
_txtCountry->setBig();
_txtCountry->setText(_game->getLanguage()->getString("STR_COUNTRY"));
_txtFunding->setColor(Palette::blockOffset(15)-1);
_txtFunding->setBig();
_txtFunding->setText(_game->getLanguage()->getString("STR_FUNDING"));
if (_game->getLanguage()->getName() == L"ITALIANO")
{
_txtFunding->setX(125);
}
_txtChange->setColor(Palette::blockOffset(15)-1);
_txtChange->setBig();
_txtChange->setText(_game->getLanguage()->getString("STR_CHANGE"));
_lstCountries->setColor(Palette::blockOffset(15)-1);
_lstCountries->setColumns(3, 108, 100, 72);
_lstCountries->setDot(true);
for (std::vector<Country*>::iterator i = _game->getSavedGame()->getCountries()->begin(); i != _game->getSavedGame()->getCountries()->end(); i++)
{
std::wstringstream ss;
ss << (*i)->getChange();
_lstCountries->addRow(3, _game->getLanguage()->getString((*i)->getRules()->getType()).c_str(), Text::formatFunding((*i)->getFunding()).c_str(), ss.str().c_str());
}
_lstCountries->addRow(2, _game->getLanguage()->getString("STR_TOTAL_UC").c_str(), Text::formatFunding(_game->getSavedGame()->getCountryFunding()).c_str());
_lstCountries->getCell(_game->getSavedGame()->getCountries()->size(), 0)->setColor(Palette::blockOffset(8)+5);
_lstCountries->getCell(_game->getSavedGame()->getCountries()->size(), 1)->setColor(Palette::blockOffset(8)+5);
_lstCountries->draw();
}
/**
*
*/
FundingState::~FundingState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void FundingState::btnOkClick(Action *action)
{
_game->popState();
}
}