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Copy pathAbandonGameState.cpp
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105 lines (91 loc) · 2.83 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AbandonGameState.h"
#include <sstream>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/SavedGame.h"
#include "../Menu/MainMenuState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Abandon Game screen.
* @param game Pointer to the core game.
*/
AbandonGameState::AbandonGameState(Game *game) : State(game)
{
_screen = false;
// Create objects
_window = new Window(this, 216, 160, 20, 20, POPUP_BOTH);
_btnYes = new TextButton(50, 20, 38, 140);
_btnNo = new TextButton(50, 20, 168, 140);
_txtTitle = new Text(206, 15, 25, 70);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnYes);
add(_btnNo);
add(_txtTitle);
// Set up objects
_window->setColor(Palette::blockOffset(15)+2);
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_btnYes->setColor(Palette::blockOffset(15)+2);
_btnYes->setText(_game->getLanguage()->getString("STR_YES"));
_btnYes->onMouseClick((ActionHandler)&AbandonGameState::btnYesClick);
_btnNo->setColor(Palette::blockOffset(15)+2);
_btnNo->setText(_game->getLanguage()->getString("STR_NO"));
_btnNo->onMouseClick((ActionHandler)&AbandonGameState::btnNoClick);
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
std::wstringstream ss;
ss << _game->getLanguage()->getString("STR_ABANDON_GAME") << "?";
_txtTitle->setText(ss.str());
}
/**
*
*/
AbandonGameState::~AbandonGameState()
{
}
/**
* Goes back to the Main Menu.
* @param action Pointer to an action.
*/
void AbandonGameState::btnYesClick(Action *action)
{
_game->setState(new MainMenuState(_game));
_game->setSavedGame(0);
_game->setRuleset(0);
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void AbandonGameState::btnNoClick(Action *action)
{
_game->popState();
}
}