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Copy pathPurchaseState.cpp
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132 lines (112 loc) · 3.95 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PurchaseState.h"
#include <string>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "../Savegame/SavedGame.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Purchase/Hire screen.
* @param game Pointer to the core game.
*/
PurchaseState::PurchaseState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(148, 16, 8, 176);
_btnCancel = new TextButton(148, 16, 164, 176);
_txtTitle = new Text(310, 16, 5, 8);
_txtFunds = new Text(150, 9, 10, 24);
_txtPurchases = new Text(150, 9, 160, 24);
_txtItem = new Text(140, 9, 10, 32);
_txtCost = new Text(102, 9, 152, 32);
_txtQuantity = new Text(60, 9, 256, 32);
_lstItems = new TextList(288, 128, 8, 40);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_btnCancel);
add(_txtTitle);
add(_txtFunds);
add(_txtPurchases);
add(_txtItem);
add(_txtCost);
add(_txtQuantity);
add(_lstItems);
// Set up objects
_window->setColor(Palette::blockOffset(13)+13);
_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
_btnOk->setColor(Palette::blockOffset(13)+13);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&PurchaseState::btnOkClick);
_btnCancel->setColor(Palette::blockOffset(13)+13);
_btnCancel->setText(_game->getLanguage()->getString("STR_CANCEL"));
_btnCancel->onMouseClick((ActionHandler)&PurchaseState::btnCancelClick);
_txtTitle->setColor(Palette::blockOffset(13)+10);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(_game->getLanguage()->getString("STR_PURCHASE_HIRE_PERSONNEL"));
std::wstring s = _game->getLanguage()->getString("STR_CURRENT_FUNDS");
s += Text::formatFunding(_game->getSavedGame()->getFunds());
_txtFunds->setColor(Palette::blockOffset(13)+10);
_txtFunds->setText(s);
_txtPurchases->setColor(Palette::blockOffset(13)+10);
_txtPurchases->setText(_game->getLanguage()->getString("STR_COST_OF_PURCHASES"));
_txtItem->setColor(Palette::blockOffset(13)+10);
_txtItem->setText(_game->getLanguage()->getString("STR_ITEM"));
_txtCost->setColor(Palette::blockOffset(13)+10);
_txtCost->setText(_game->getLanguage()->getString("STR_COST_PER_UNIT_UC"));
_txtQuantity->setColor(Palette::blockOffset(13)+10);
_txtQuantity->setText(_game->getLanguage()->getString("STR_QUANTITY_UC"));
_lstItems->setColor(Palette::blockOffset(13)+10);
_lstItems->setArrowColor(Palette::blockOffset(13)+13);
_lstItems->setColumns(3, 162, 92, 32);
_lstItems->setSelectable(true);
_lstItems->setBackground(_window);
_lstItems->setMargin(2);
_lstItems->addRow(3, "Soldier", "40 000", "0");
}
/**
*
*/
PurchaseState::~PurchaseState()
{
}
void PurchaseState::btnOkClick(Action *action)
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void PurchaseState::btnCancelClick(Action *action)
{
_game->popState();
}
}