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#########################################
OpenXcom v0.1
by SupSuper
#########################################
OpenXcom is an open-source reimplementation of the popular
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
Microprose, licensed under the GPL and written in C++ / SDL.
See more info at the website: http://openxcom.ninex.info
1. For players
================
1.1. Windows users
-------------------
Extract the ZIP into a folder of your choice and put a copy of
UFO: Enemy Unknown / X-Com: UFO Defense in the DATA subfolder.
Run OpenXcom.exe to play.
1.2. Mac users
---------------
Extract the ZIP into a folder of your choice and put a copy of
UFO: Enemy Unknown / X-Com: UFO Defense in the application's DATA
resource (right click the application > Show Package Contents >
Contents > Resources > DATA).
Run OpenXcom.app to play.
1.3. Linux users
-----------------
The game requires the following libraries:
- SDL (libsdl1.2): http://www.libsdl.org
- SDL_mixer (libsdl-mixer1.2): http://www.libsdl.org/projects/SDL_mixer/
- SDL_gfx (libsdl-gfx1.2): http://www.ferzkopp.net/joomla/content/view/19/14/
Check your distribution's package manager or the library
installer on how to install them.
NOTE: You need at least SDL_gfx 2.0.22 or later or you'll
experience graphical glitches when playing the game.
Extract the TAR into a folder of your choice and put a copy of
UFO: Enemy Unknown / X-Com: UFO Defense in the DATA subfolder.
Run openxcom to play.
2. For developers
===================
The game requires the following developer libraries:
- SDL: http://www.libsdl.org
- SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/
- SDL_gfx: http://www.ferzkopp.net/joomla/content/view/19/14/
The source code includes a Visual C++ project, a Code::Blocks project and a Linux makefile.
More detailed compiling instructions and pre-compiled dependencies are available at:
http://openxcom.ninex.info/index.php/compiling/