Repository navigation
Expand file tree
/
Copy pathUfopaediaStartState.cpp
More file actions
114 lines (95 loc) · 3.17 KB
/
Copy pathUfopaediaStartState.cpp
File metadata and controls
114 lines (95 loc) · 3.17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UfopaediaStartState.h"
#include "UfopaediaSelectState.h"
#include "../Engine/Game.h"
#include "../Engine/Action.h"
#include "../Engine/Options.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Mod/Mod.h"
namespace OpenXcom
{
UfopaediaStartState::UfopaediaStartState()
{
_screen = false;
// set background window
_window = new Window(this, 256, 180, 32, 10, POPUP_BOTH);
// set title
_txtTitle = new Text(224, 17, 48, 33);
// Set palette
setInterface("ufopaedia");
add(_window, "window", "ufopaedia");
add(_txtTitle, "text", "ufopaedia");
_btnOk = new TextButton(224, 12, 48, 167);
add(_btnOk, "button1", "ufopaedia");
// set buttons
const std::vector<std::string> &list = _game->getMod()->getUfopaediaCategoryList();
int y = 50;
y -= 13 * (list.size() - 9);
for (std::vector<std::string>::const_iterator i = list.begin(); i != list.end(); ++i)
{
TextButton *button = new TextButton(224, 12, 48, y);
y += 13;
add(button, "button1", "ufopaedia");
button->setText(tr(*i));
button->onMouseClick((ActionHandler)&UfopaediaStartState::btnSectionClick);
_btnSections.push_back(button);
}
if (!_btnSections.empty())
_txtTitle->setY(_btnSections.front()->getY() - _txtTitle->getHeight());
centerAllSurfaces();
_window->setBackground(_game->getMod()->getSurface("BACK01.SCR"));
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(tr("STR_UFOPAEDIA"));
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&UfopaediaStartState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&UfopaediaStartState::btnOkClick, Options::keyCancel);
_btnOk->onKeyboardPress((ActionHandler)&UfopaediaStartState::btnOkClick, Options::keyGeoUfopedia);
}
UfopaediaStartState::~UfopaediaStartState()
{}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnOkClick(Action *)
{
_game->popState();
}
/**
* Displays the list of articles for this section.
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnSectionClick(Action *action)
{
const std::vector<std::string> &list = _game->getMod()->getUfopaediaCategoryList();
for (size_t i = 0; i < list.size(); ++i)
{
if (action->getSender() == _btnSections[i])
{
_game->pushState(new UfopaediaSelectState(list[i]));
break;
}
}
}
}