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Copy pathOptionsAudioState.h
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74 lines (68 loc) · 2.38 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM_OPTIONSAUDIOSTATE_H
#define OPENXCOM_OPTIONSAUDIOSTATE_H
#include <vector>
#include "OptionsBaseState.h"
namespace OpenXcom
{
class Text;
class ComboBox;
class Slider;
/**
* Screen that lets the user configure various
* Audio options.
*/
class OptionsAudioState : public OptionsBaseState
{
private:
static const std::wstring musFormats[];
Text *_txtMusicVolume, *_txtSoundVolume, *_txtUiVolume;
Slider *_slrMusicVolume, *_slrSoundVolume, *_slrUiVolume;
Text *_txtBitDepth, *_txtSampleRate;
ComboBox *_cbxBitDepth, *_cbxSampleRate;
Text *_txtMusicFormat, *_txtCurrentMusic, *_txtSoundFormat, *_txtCurrentSound;
ComboBox *_cbxMusicFormat, *_cbxSoundFormat;
std::vector<int> _bitDepths, _sampleRates;
public:
/// Creates the Audio Options state.
OptionsAudioState(Game *game, OptionsOrigin origin);
/// Cleans up the Audio Options state.
~OptionsAudioState();
/// Handler for changing the music slider.
void slrMusicVolumeChange(Action *);
/// Handler for changing the sound slider.
void slrSoundVolumeChange(Action *);
/// Handler for sound slider button release.
void slrSoundVolumeRelease(Action *);
/// Handler for changing the sound slider.
void slrUiVolumeChange(Action *);
/// Handler for sound slider button release.
void slrUiVolumeRelease(Action *);
/// Handler for changing the Bit Depth combobox.
void cbxBitDepthChange(Action *action);
/// Handler for changing the Sample Rate combobox.
void cbxSampleRateChange(Action *action);
/// Handler for changing the Music Format combobox.
void cbxMusicFormatChange(Action *action);
/// Handler for changing the Sound Format combobox.
void cbxSoundFormatChange(Action *action);
};
}
#endif