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202 lines (183 loc) · 3.69 KB
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/*
* Copyright 2010 Daniel Albano
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Soldier.h"
#include "../Engine/RNG.h"
#include "../Resource/SoldierNamePool.h"
/**
* Initializes a new soldier with random stats and a name
* pulled from a set of SoldierNamePool's.
* @param names List of name pools.
*/
Soldier::Soldier(std::vector<SoldierNamePool*> *names)
{
_tu = RNG::generate(50, 60);
_stamina = RNG::generate(40, 70);
_health = RNG::generate(25, 40);
_bravery = RNG::generate(1, 6)*10;
_reactions = RNG::generate(50, 60);
_firing = RNG::generate(40, 70);
_throwing = RNG::generate(50, 80);
_strength = RNG::generate(20, 40);
_psiStrength = RNG::generate(0, 100);
_psiSkill = 0;
_melee = RNG::generate(20, 40);
_rank = 0;
_missions = 0;
_kills = 0;
int gender;
_name = names->at(RNG::generate(0, names->size()-1))->genName(&gender);
_gender = (SoldierGender)gender;
_look = (SoldierLook)RNG::generate(0, 3);
}
/**
*
*/
Soldier::~Soldier()
{
}
/**
* Returns the soldier's full name.
* @return Soldier name.
*/
std::string Soldier::getName()
{
return _name;
}
/**
* Changes the soldier's full name.
* @param name Soldier name.
*/
void Soldier::setName(std::string name)
{
_name = name;
}
/**
* Returns the craft the soldier is assigned to.
* @return Pointer to craft.
*/
Craft *Soldier::getCraft()
{
return _craft;
}
/**
* Assigns the soldier to a new craft.
* @param craft Pointer to craft.
*/
void Soldier::setCraft(Craft *craft)
{
_craft = craft;
}
/**
* Returns a localizable-std::string representation of
* the soldier's military rank.
* @return String ID for rank.
*/
LangString Soldier::getRankString()
{
return (LangString)(STR_ROOKIE + _rank);
}
/**
* Returns a graphic representation of
* the soldier's military rank.
* @return Sprite ID for rank.
*/
int Soldier::getRankSprite()
{
return 42 + _rank;
}
/**
* Returns the soldier's amount of time units.
* @return Time units.
*/
int Soldier::getTimeUnits()
{
return _tu;
}
/**
* Returns the soldier's amount of stamina.
* @return Stamina.
*/
int Soldier::getStamina()
{
return _stamina;
}
/**
* Returns the soldier's amount of health.
* @return Health.
*/
int Soldier::getHealth()
{
return _health;
}
/**
* Returns the soldier's amount of bravery.
* @return Bravery.
*/
int Soldier::getBravery()
{
return _bravery;
}
/**
* Returns the soldier's amount of reactions.
* @return Reactions.
*/
int Soldier::getReactions()
{
return _reactions;
}
/**
* Returns the soldier's amount of firing accuracy.
* @return Firing accuracy.
*/
int Soldier::getFiringAccuracy()
{
return _firing;
}
/**
* Returns the soldier's amount of throwing accuracy.
* @return Throwing accuracy.
*/
int Soldier::getThrowingAccuracy()
{
return _throwing;
}
/**
* Returns the soldier's amount of strength.
* @return Strength.
*/
int Soldier::getStrength()
{
return _strength;
}
/**
* Returns the soldier's amount of missions.
* @return Missions.
*/
int Soldier::getMissions()
{
return _missions;
}
/**
* Returns the soldier's amount of kills.
* @return Kills.
*/
int Soldier::getKills()
{
return _kills;
}