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Copy pathUnitPanicBState.cpp
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73 lines (65 loc) · 1.64 KB
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/*
* Copyright 2010-2015 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitPanicBState.h"
#include "../Savegame/BattleUnit.h"
namespace OpenXcom
{
/**
* Sets up an UnitPanicBState.
* @param parent Pointer to the Battlescape.
* @param unit Panicking unit.
*/
UnitPanicBState::UnitPanicBState(BattlescapeGame *parent, BattleUnit *unit) : BattleState(parent), _unit(unit)
{
// nothing to see here
}
/**
* Deletes the UnitPanicBState.
*/
UnitPanicBState::~UnitPanicBState()
{
}
void UnitPanicBState::init()
{
}
/**
* Runs state functionality every cycle.
* Ends the panicking when done.
*/
void UnitPanicBState::think()
{
// reset the unit's time units when all panicking is done
if (_unit)
{
if (!_unit->isOut())
{
_unit->abortTurn(); // set the unit status to standing in case it wasn't otherwise changed from berserk/panicked
}
_unit->setTimeUnits(0);
}
_parent->popState();
_parent->setupCursor();
}
/**
* Panicking cannot be cancelled.
*/
void UnitPanicBState::cancel()
{
}
}