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Copy pathResearchState.cpp
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122 lines (105 loc) · 5.04 KB
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/*
* Copyright 2010 Daniel Albano
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ResearchState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Resource/LangString.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
/**
* Initializes all the elements in the Research screen.
* @param game Pointer to the core game.
*/
ResearchState::ResearchState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnNew = new TextButton(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 148, 16, 8, 176);
_btnOk = new TextButton(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 148, 16, 164, 176);
_txtTitle = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 310, 16, 5, 8);
_txtAvailable = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 150, 9, 8, 24);
_txtAllocated = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 150, 9, 160, 24);
_txtSpace = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 300, 9, 8, 34);
_txtProject = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 106, 9, 8, 44);
_txtScientists = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 144, 9, 115, 44);
_txtProgress = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 64, 9, 250, 44);
_lstResearch = new TextList(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 286, 120, 10, 54);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(1)), Palette::backPos, 16);
add(_window);
add(_btnNew);
add(_btnOk);
add(_txtTitle);
add(_txtAvailable);
add(_txtAllocated);
add(_txtSpace);
add(_txtProject);
add(_txtScientists);
add(_txtProgress);
add(_lstResearch);
// Set up objects
_window->setColor(Palette::blockOffset(13)+13);
_window->setBackground(game->getResourcePack()->getSurface("BACK05.SCR"));
_btnNew->setColor(Palette::blockOffset(15)+9);
_btnNew->setText(_game->getResourcePack()->getLanguage()->getString(STR_NEW_PROJECT));
_btnOk->setColor(Palette::blockOffset(15)+9);
_btnOk->setText(_game->getResourcePack()->getLanguage()->getString(STR_OK));
_btnOk->onMouseClick((EventHandler)&ResearchState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(13)+10);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(_game->getResourcePack()->getLanguage()->getString(STR_CURRENT_RESEARCH));
_txtAvailable->setColor(Palette::blockOffset(13)+10);
_txtAvailable->setText(_game->getResourcePack()->getLanguage()->getString(STR_SCIENTISTS_AVAILABLE));
_txtAllocated->setColor(Palette::blockOffset(13)+10);
_txtAllocated->setText(_game->getResourcePack()->getLanguage()->getString(STR_SCIENTISTS_ALLOCATED));
_txtSpace->setColor(Palette::blockOffset(13)+10);
_txtSpace->setText(_game->getResourcePack()->getLanguage()->getString(STR_LABORATORY_SPACE_AVAILABLE));
_txtProject->setColor(Palette::blockOffset(13)+10);
_txtProject->setText(_game->getResourcePack()->getLanguage()->getString(STR_RESEARCH_PROJECT));
_txtScientists->setColor(Palette::blockOffset(13)+10);
_txtScientists->setText(_game->getResourcePack()->getLanguage()->getString(STR_SCIENTISTS_ALLOCATED_UC));
_txtProgress->setColor(Palette::blockOffset(13)+10);
_txtProgress->setText(_game->getResourcePack()->getLanguage()->getString(STR_PROGRESS));
_lstResearch->setColor(Palette::blockOffset(15)+6);
_lstResearch->setColumns(3, 158, 82, 46);
_lstResearch->setSelectable(true);
_lstResearch->setBackground(_window);
_lstResearch->addRow(0, 3, "Laser Weapons", "30", "Good");
}
/**
*
*/
ResearchState::~ResearchState()
{
}
/**
* Returns to the previous screen.
* @param ev Pointer to the SDL_Event.
* @param scale Scale of the screen.
*/
void ResearchState::btnOkClick(SDL_Event *ev, int scale)
{
_game->popState();
}