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116 lines (102 loc) · 3.37 KB
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/*
* Copyright 2010-2012 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DeleteGameState.h"
#include "../Engine/CrossPlatform.h"
#include <yaml-cpp/yaml.h>
#include "../Engine/Logger.h"
#include "../Engine/Game.h"
#include "../Engine/Language.h"
#include "../Engine/Palette.h"
#include "../Interface/Text.h"
#include "../Interface/Window.h"
#include "../Interface/TextButton.h"
#include "../Resource/ResourcePack.h"
#include "SavedGameState.h"
#include "../Engine/Options.h"
#include "../Engine/Exception.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Confirmation screen.
* @param game Pointer to the core game.
* @param msg Text string for the save in question.
* @param color Color of the UI controls.
* @param bg Background image.
* @param bgColor Background color (-1 for Battlescape).
*/
DeleteGameState::DeleteGameState(Game *game, const std::wstring &save, Uint8 color, std::string bg, Uint8 bgColor, SavedGameState *parent): State(game)
{
_filename = Options::getUserFolder() + Language::wstrToUtf8(save) + ".sav";
_parent = parent;
_screen = false;
// Create objects
_window = new Window(this, 256, 120, 32, 40, POPUP_BOTH);
_btnConfirm = new TextButton(60, 18, 90, 112);
_btnCancel = new TextButton(60, 18, 170, 112);
_txtMessage = new Text(246, 32, 37, 70);
// Set palette
if (bgColor != -1)
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(bgColor)), Palette::backPos, 16);
add(_window);
add(_btnConfirm);
add(_btnCancel);
add(_txtMessage);
// Set up objects
_window->setColor(color);
_window->setBackground(game->getResourcePack()->getSurface(bg));
if (color == 0)
_window->setHighContrast(true);
_btnConfirm->setColor(color);
_btnConfirm->setText(_game->getLanguage()->getString("STR_OK"));
_btnConfirm->onMouseClick((ActionHandler)&DeleteGameState::btnConfirmClick);
if (color == 0)
_btnConfirm->setHighContrast(true);
_btnCancel->setColor(color);
_btnCancel->setText(_game->getLanguage()->getString("STR_CANCEL_UC"));
_btnCancel->onMouseClick((ActionHandler)&DeleteGameState::btnCancelClick);
if (color == 0)
_btnCancel->setHighContrast(true);
_txtMessage->setAlign(ALIGN_CENTER);
_txtMessage->setBig();
_txtMessage->setWordWrap(true);
_txtMessage->setColor(color);
if (color == 0)
_txtMessage->setHighContrast(true);
_txtMessage->setText(_game->getLanguage()->getString("STR_IS_IT_OK_TO_DELETE_THE_SAVED_GAME"));
}
/**
*
*/
DeleteGameState::~DeleteGameState()
{
}
void DeleteGameState::btnCancelClick(Action *)
{
_game->popState();
}
void DeleteGameState::btnConfirmClick(Action *)
{
if (!CrossPlatform::deleteFile(_filename))
{
throw Exception("Failed to delete save");
}
_parent->updateList();
_game->popState();
}
}