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87 lines (80 loc) · 2.84 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM_NEWBATTLESTATE_H
#define OPENXCOM_NEWBATTLESTATE_H
#include "../Engine/State.h"
#include <vector>
#include <string>
namespace OpenXcom
{
class TextButton;
class Window;
class Text;
class Craft;
/**
* New Battle that displays a list
* of options to configure a new
* standalone mission.
*/
class NewBattleState : public State
{
private:
Window *_window;
Text *_txtTitle, *_txtMissionType, *_txtTerrainType, *_txtAlienRace, *_txtDifficulty, *_txtDarkness, *_txtCraft, *_txtItemLevel;
TextButton *_btnMissionType, *_btnTerrainType, *_btnAlienRace, *_btnDifficulty, *_btnDarkness, *_btnCraft;
TextButton *_btnOk, *_btnCancel, *_btnEquip, *_btnRandom, *_btnItemLevel;
std::vector<std::string> _missionTypes, _terrainTypes, _alienRaces, _difficulty, _darkness, _crafts, _itemLevels;
size_t _selMission, _selTerrain, _selAlien, _selDifficulty, _selDarkness, _selCraft, _selItemLevel;
bool _music;
Craft *_craft;
std::vector<int> _textures;
void updateIndex(size_t &index, std::vector<std::string> &list, int change);
public:
/// Creates the New Battle state.
NewBattleState(Game *game);
/// Cleans up the New Battle state.
~NewBattleState();
/// Resets state.
void init();
/// Initializes a blank savegame.
void initSave();
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for clicking the Cancel button.
void btnCancelClick(Action *action);
/// Handler for clicking the Randomize button.
void btnRandomClick(Action *action);
/// Handler for clicking the Equip Craft button.
void btnEquipClick(Action *action);
/// Handler for clicking the Mission Type button.
void btnMissionTypeClick(Action *action);
/// Handler for clicking the Mission Option button.
void btnTerrainTypeClick(Action *action);
/// Handler for clicking the Alien Race button.
void btnAlienRaceClick(Action *action);
/// Handler for clicking the Difficulty button.
void btnDifficultyClick(Action *action);
/// Handler for clicking the Darkness button.
void btnDarknessClick(Action *action);
/// Handler for clicking the Craft button.
void btnCraftClick(Action *action);
void btnItemLevelClick(Action *action);
};
}
#endif