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125 lines (109 loc) · 3.83 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UfopaediaStartState.h"
#include "UfopaediaSelectState.h"
#include "Ufopaedia.h"
#include "../Ruleset/ArticleDefinition.h"
#include "../Engine/Game.h"
#include "../Engine/Action.h"
#include "../Engine/Palette.h"
#include "../Engine/Surface.h"
#include "../Engine/Language.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextButton.h"
#include "../Resource/ResourcePack.h"
namespace OpenXcom
{
const std::string UfopaediaStartState::SECTIONS[] = {UFOPAEDIA_XCOM_CRAFT_ARMAMENT,
UFOPAEDIA_HEAVY_WEAPONS_PLATFORMS,
UFOPAEDIA_WEAPONS_AND_EQUIPMENT,
UFOPAEDIA_ALIEN_ARTIFACTS,
UFOPAEDIA_BASE_FACILITIES,
UFOPAEDIA_ALIEN_LIFE_FORMS,
UFOPAEDIA_ALIEN_RESEARCH,
UFOPAEDIA_UFO_COMPONENTS,
UFOPAEDIA_UFOS};
UfopaediaStartState::UfopaediaStartState(Game *game) : State(game)
{
_screen = false;
// set background window
_window = new Window(this, 256, 180, 32, 10, POPUP_BOTH);
// set title
_txtTitle = new Text(224, 16, 48, 33);
// set buttons
int y = 50;
for (int i = 0; i < NUM_SECTIONS; ++i)
{
_btnSection[i] = new TextButton(224, 12, 48, y);
y += 13;
}
_btnOk = new TextButton(224, 12, 48, y);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_0")->getColors());
add(_window);
add(_txtTitle);
for (int i = 0; i < NUM_SECTIONS; ++i)
{
add(_btnSection[i]);
}
add(_btnOk);
_window->setColor(Palette::blockOffset(15)-1);
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_txtTitle->setColor(Palette::blockOffset(8)+10);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(_game->getLanguage()->getString("STR_UFOPAEDIA"));
for (int i = 0; i < NUM_SECTIONS; ++i)
{
_btnSection[i]->setColor(Palette::blockOffset(8)+5);
_btnSection[i]->setText(_game->getLanguage()->getString(SECTIONS[i]));
_btnSection[i]->onMouseClick((ActionHandler)&UfopaediaStartState::btnSectionClick);
}
_btnOk->setColor(Palette::blockOffset(8)+5);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&UfopaediaStartState::btnOkClick);
}
UfopaediaStartState::~UfopaediaStartState()
{}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnOkClick(Action *)
{
_game->popState();
// _game->quit();
}
/**
* Displays the list of articles for this section.
* @param action Pointer to an action.
*/
void UfopaediaStartState::btnSectionClick(Action *action)
{
for (int i = 0; i < NUM_SECTIONS; ++i)
{
if (action->getSender() == _btnSection[i])
{
_game->pushState(new UfopaediaSelectState(_game, SECTIONS[i]));
break;
}
}
}
}